Dan Keldsen's Library tagged → View Popular
11 innovation lessons from creators of World of Warcraft - Biomedical Innovation with Colin Stewart - OCRegister.com
From 2008, but interesting observations.
11 innovation lessons from creators of World of Warcraft:
1. RELY ON CRITICS
2. USE YOUR OWN PRODUCT
3. MAKE CONTINUAL IMPROVEMENTS
4. GO BACK TO THE DRAWING BOARD
5. DESIGN FOR DIFFERENT KINDS OF CUSTOMERS
6. THE IMPORTANCE OF FREQUENT FAILURES
7. MOVE QUICKLY, IN PIECES
8. STATISTICS BOLSTER EXPERIENCE
9. DEMAND EXCELLENCE OR YOU’LL GET MEDIOCRITY
10. CREATE A NEW TYPE OF PRODUCT
11. OFFER EMPLOYEES SOMETHING EXTRA
Miles O'Brien - The Paradox of ‘Simplicity’ - True/Slant
Interesting - very interesting take on the failures of over automation and complex systems... Anyone with more experience than I in flying or designing such systems care to comment?
See -> The Paradox of ‘Simplicity’
"Air France Flight 447 went down in a giant, dangerous, violent storm that might not have been survivable under any circumstances. But as the Airbus A-330 penetrated that huge system of thunderstorms, sensors, systems and computers on the plane started failing in a rapid cascade that would make any pilot’s head spin – even if he was not in the middle of extreme turbulence flying blind in the night..."
Backcasting / nForm / Trading Cards
Just stumbled onto this - a series of "trading cards" relating to usability, IA, etc..
One in particular caught my eye, it describes "Baskcasting" where teams work from an ideal future state, and work backwards to the current state. Smells a lot like TRIZ (the Theory of Inventive Problem Solving), and "Ideality." The more I think about future/backward approaches, the more sense it makes to me.
Office Supplies for Paper Prototyping
Continuing in my usability frame of mind of late, reminds me that many people have no idea what "low fidelity" prototyping is.
I met Carolyn Synder at a Boston UPA event a year or two ago, and while I have not (yet!) read her book on Paper Prototyping, I've read some great reviews.
She provides a list of the needed office supplies to execute paper prototyping on this page, and while you're there, take a peek at some of the example content from the book, checklists, etc..
ProtoShare: Collaborative Website Wireframe and Prototype Tool
Stumbled onto this solution today - so much of collaboration is about providing a generic "knowledge worker" environment, but there can easily be a need for a more specialized environement. ProtoShare is a website wireframing and prototyping tool, wrapped
Putting people first » Videos of Interaction 08 presentations now online
Huge collection of video for the presentations given at the Interaction 08 conference this year. Was looking for slide decks for some reference points, but full video is a nice surprise.
Graffletopia
Nice collection of stencils for OmniGraffle (essentially, Visio for Mac OS X) - handy for search, taxonomy, IA mockups.
Putting the Fun in Functional
Keep circling back to gaming and what addictive games might bring to other interactions.
information aesthetics - data visualization & visual design
Here's a site I don't view nearly often enough. If you admire (and aspire) to understandable, and even pleasing information presentation (ala Tufte, for example), you need to go here. Now! Really!
Demystifying Usability : Personas LIVE! Transcript- Interview with Frank Spillers, Tamara Adlin and John Pruitt
Haven't fully digested this, but a nice long interview by Frank Spillers with Tamara Adlin and John Pruitt
The Importance of Human-Oriented Design to Avoid Drowning in a Sea of Complexity
Should get in touch with Irving, discuss podcast, collaboration.
Designing Your Applications for Usability
Haven't watched this yet either (del.icio.us is my todo list and my reference list), but here's a chance to hear and see the man himself, Jakob Nielsen.
Conference details - ASIS&T 2006 Information Architecture Summit
Looks like a good collection of the presentations from the IASummit. Take a look!
Interaction Design Patterns -- maintained by Tom Erickson
another collection of design patterns
Yahoo! Design Pattern Library
free for the taking, but mind the license - BSD-style
Welcome to the Yahoo! User Interface Blog » Yahoo! User Interface Blog
Yahoo is opening the kimono to open up their UI patern library, this blog covers that and more
Looks Good Works Well
blog of the ajax evangelist at yahoo - interesting stuff here
equinux - Website
Random stumble - looks like a very nice bit of OS X client-based integration into eBay and standard OS X apps to make eBay auction creation a whole lot more fun than the horrid eBay interface.
Front Page - css-discuss
a css-wiki, imagine that - looks fairly well full of tips, toots, and tricks
Selected Tags
Related Tags
Sponsored Links
Top Contributors
Groups interested in usability
-
The Usability of the Fly-out Menu
The Usability of the Fly-ou...
Items: 5 | Visits: 148
Created by: Jason Bao
-
webdesign
Just some random ideas, tip...
Items: 9 | Visits: 66
Created by: Bert Deckers
-
Accessible and Usable Web Design
Web Design Links specifical...
Items: 116 | Visits: 70
Created by: Maggie Wolfe Riley
Highlighter, Sticky notes, Tagging, Groups and Network: integrated suite dramatically boosting research productivity. Learn more »
Join Diigo
