Christy Tucker's Library tagged → View Popular
e-Learning: What’s Hot and What’s Not? « Performance X Design
Overview of current trends in e-learning. According to this post, what's hot is social media, informal learning, simulations & scenario-based learning, virtual worlds, rapid learning, mobile learning, open source, and performance support.
Sharendipity - Create Games Online for Free!
Free tool for creating web-based games & educational interactive activities. Can be used to create Facebook games.
Corporate eLearning & Flash Development Portfolio -:- Clearly Trained
Portfolio with samples of simple and complex Flash simulations, corporate e-learning, and educational games. Several of the examples are from Edheads.org, some of my favorite simulations and games.
Clark Aldrich's Style Guide for Serious Games and Simulations: Techniques for grading student performance in a simulation
When using simulations for learning, how do you assess what people have learned? Clark Aldrich shares some suggestions.
Learning Technology: A Framework for Assessing Learning Outcomes in Online Business Simulations
Extensive paper evaluating the success of three business simulations based on both learning demonstrated within the simulation and learning transfered to real world skills
Elearning examples -- infographics, simulations, and online courses » Making Change
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Collection of e-learning examples. Some are simple, some are more advanced. Several simulations are included too.
- christyinsdesign on 2007-10-21
ScienceDaily: Preventing Bullying At Schools With Computer Role Play Game
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No stats on the effectiveness are provided in the summary, but the concept is interesting: a simulation where children play the role of an invisible friend of a victim of bullying. The narrative of the simulation is determined by the choices made by students playing.
- christyinsdesign on 2007-10-08
growing changing learning creating: Building bridges to gamers
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From the GGG4L blog book tour, a description of organizational cultures where executives and gamers are in conflict but instructional designers and trainers can bridge between them.
- christyinsdesign on 2007-09-26
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You may have noticed three separate islands where you work. There's an island of senior executives with their top-down, bottom line, control-freak approach to the other islands. There's a far away island of gamers thriving on fun challenges and immersive gameplay. In between, there's an island of trainers, instructional designers and content developers struggling to reach out to both of the other islands.
kurt squire's research: Designing Game-Based Learning Environments
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Kurt Squire's research in educational gaming environments. Some of this is just citations of published works without links, but many of the articles are available online.
- christyinsdesign on 2007-06-11
File-Size Considerations for Captivate Demonstrations and Simulations
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Tips for optimizing Captivate files, mostly focused on simulations and other recorded files. Includes a list of different options which affect file size.
- christyinsdesign on 2007-05-24
Marc Prensky.com
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Free articles from Marc Prensky on the net generation and how they learn, games, simulations, e-learning, and m-learning.
- christyinsdesign on 2007-04-26
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