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    <title>Eyalnow's Favorite Links on cyber-culture from Diigo</title>
    <link>http://www.diigo.com/user/Eyalnow/cyber-culture</link>
    <pubDate>Tue, 01 Jan 2008 09:22:03 -0000</pubDate>
    <lastBuildDate>Tue, 01 Jan 2008 09:22:03 -0000</lastBuildDate>
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      <title>Secret Websites, Coded Messages: The New World of Immersive Games</title>
      <link>http://www.wired.com/entertainment/music/magazine/16-01/ff_args</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&quot;Games are about engaging with the most entertaining thing on the planet,&quot; he says, sipping coffee in his g&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;u&lt;/span&gt;esthouse, &quot;which is other people.&quot;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&quot;When done well, ARGs can be extraordinarily effective,&quot; says Ty Montague, creative director of the J. Walter Thompson ad agency. That's because the games offer marketers a solution to a growing problem: how to reach people who are so media-satura&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;t&lt;/span&gt;ed they block all attempts to get t&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;h&lt;/span&gt;rough. &quot;Your brain filters it out, because oth&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;e&lt;/span&gt;rwise you'd go crazy,&quot; Weisman says. That's why he opted for a &quot;subdural&quot; approach: Instead of shouting the message, hide it. &quot;I figured that if the audience discovered something, they would share it,&quot; he explains, &quot;because we all need something to talk about.&quot;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;During the development of that first A&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;R&lt;/span&gt;G, Weisman argued that no puzzle wo&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;u&lt;/span&gt;ld be too hard, &lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;n&lt;/span&gt;o clue too obscure, because with so many people collaborating online, the players would have access to every conceivable skill se&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;t&lt;/span&gt;. Where he erred was in not following t&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;h&lt;/span&gt;at idea to its logical conclusion. &quot;Not only do they have eve&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;r&lt;/span&gt;y skill on the planet,&quot; he says, &quot;they have unlimited res&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;o&lt;/span&gt;urces, unlimited time, and &lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;u&lt;/span&gt;nlimited money. Not only can they solve anythin&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;g&lt;/span&gt;, they can solve anything instantly.&quot;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;From 42's perspective, it hardly matters &lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;w&lt;/span&gt;het&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;h&lt;/span&gt;er you call the game &quot;marketing&quot; &lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;o&lt;/span&gt;r not. What matters is that someone — Reznor, Microsoft, Disney — writes a &lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;c&lt;/span&gt;heck. And, for now, the checks gener&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;a&lt;/span&gt;lly come from companies trying to se&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;ll&lt;/span&gt; something. As a r&lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;e&lt;/span&gt;sult, many ARG &lt;span style=&quot;color: rgb(254, 123, 2);&quot;&gt;d&lt;/span&gt;evelopers want to break out of marketing entirely and find another way to make money.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/alternate-reality-games' rel='tag'&gt;alternate-reality-games&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/arg' rel='tag'&gt;arg&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/computer-games' rel='tag'&gt;computer-games&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/guerilla-marketing' rel='tag'&gt;guerilla-marketing&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 01 Jan 2008 09:22:03 -0000</pubDate>
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      <title>10 Ways to Eliminate the Echo Chamber ~ Chris Pirillo</title>
      <link>http://chris.pirillo.com/2006/08/18/10-ways-to-eliminate-the-echo-chamber</link>
      <description>&lt;p&gt;how to be original and creative in blogging&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;When you force yourself to do something that you don’t understand, the results might be messy - but they’ll be genuine.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/advice' rel='tag'&gt;advice&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/blog-writing' rel='tag'&gt;blog-writing&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/blogging' rel='tag'&gt;blogging&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/blogosphere' rel='tag'&gt;blogosphere&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/critical-thinking' rel='tag'&gt;critical-thinking&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 25 Dec 2007 07:57:28 -0000</pubDate>
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      <title>Darknet: Mini-book chapters</title>
      <link>http://www.darknet.com/2005/05/minibook_chapte.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/book-online' rel='tag'&gt;book-online&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/copyright' rel='tag'&gt;copyright&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-underground' rel='tag'&gt;cyber-underground&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/digital-culture' rel='tag'&gt;digital-culture&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 15 Dec 2007 02:46:38 -0000</pubDate>
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      <title>The Daedalus Project: Yi-Shan-Guan</title>
      <link>http://www.nickyee.com/daedalus/archives/001493.php</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/gold-farming' rel='tag'&gt;gold-farming&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/mmorpg' rel='tag'&gt;mmorpg&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/to-read' rel='tag'&gt;to-read&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Tue, 20 Nov 2007 03:38:40 -0000</pubDate>
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      <title>Anda's Game - - by cory doctorow</title>
      <link>http://craphound.com/overclocked/Cory_Doctorow_-_Overclocked_-_Andas_Game.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/book' rel='tag'&gt;book&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cory-doctorow' rel='tag'&gt;cory-doctorow&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/fiction' rel='tag'&gt;fiction&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/gold-farming' rel='tag'&gt;gold-farming&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 19 Nov 2007 12:57:19 -0000</pubDate>
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      <title>collision detection: Give me your thoughts on an upcoming &lt;em&gt;Wired&lt;/em&gt; feature: &quot;Radical Transparency&quot;</title>
      <link>http://www.collisiondetection.net/mt/archives/2007/01/normally_i_dont.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Radical Transparency&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;In today's ultranetworked online world, you can accomplish more by being insanely open about everything you're doing.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&lt;p&gt;Specifically, the three ideas I'm researching are: &lt;/p&gt;

&lt;p&gt;- &lt;strong&gt;Secrecy Is Dead: &lt;/strong&gt;The pre-Internet world trafficked in secrets. Information was valuable because it was rare; keeping it secret increased its value.&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;- &lt;strong&gt;Tap The Hivemind: &lt;/strong&gt;Throw everything you've got online, and invite the world to look at it. They'll have more and better ideas that you could have on your own, more and better information than you could gather on your own, wiser and sager perspective than you could gather in 1,000 years of living -- and they'll share it with you. You'll blow past the secret-keepers as if you were driving a car that exists in a world with different and superior physics. Like we said, information used to be rare ... but now it's so ridiculously plentiful that you will never make sense of it on your own. You need help, and you need to help others.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;- &lt;strong&gt;Reputation Is Everything: &lt;/strong&gt;Google isn't a search engine. Google is a reputation-managment system.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Because, okay, let's say you &lt;em&gt;don't&lt;/em&gt; want to blog, or to Flickr, or to participate in online discussion threads. That means the next time someone Googles you they'll find ... everything that everyone &lt;em&gt;else&lt;/em&gt; has said about you, rather than the stuff you've said yourself. (Again -- just ask Sony about this one.) The only way to improve and buff your reputation is to dive in and participate. Be open. Be generous. Throw stuff out there -- your thoughts, your ideas, your personality. Trust comes from transparency.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/privacy' rel='tag'&gt;privacy&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/radical-transparency' rel='tag'&gt;radical-transparency&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Sun, 18 Nov 2007 10:05:17 -0000</pubDate>
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      <title>Inescapably Connected: Life in the Wireless Age</title>
      <link>http://www.nytimes.com/2001/04/22/magazine/22CONNECTIVITY.html?ei=5070&amp;en=e5d0f79920dcf036&amp;ex=1191556800&amp;pagewanted=all</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Our technologies don't just empower us: they also harass us, and they change us -- for better and for worse. None more than the computer. &quot;Other inventions alter the conditions of human existence,&quot; writes Richard Powers in his new novel, &quot;Plowing the Dark.&quot; &quot;The computer alters the human. It's our complement, our partner, our vindication. The goal of all the previous stopgap inventions. It builds us an entirely new home.&quot; All the more so when the computer is . . .
&gt; &lt;i&gt; 
everywhere.
&gt;&lt;/i&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/connectivity' rel='tag'&gt;connectivity&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/internet-culture' rel='tag'&gt;internet-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/james-gleick' rel='tag'&gt;james-gleick&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/technology' rel='tag'&gt;technology&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 03 Oct 2007 19:05:48 -0000</pubDate>
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      <title>Hackers and Painters</title>
      <link>http://paulgraham.com/hp.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;What hackers and painters have in common is that they're
both makers.  Along with composers, architects, and writers,
what hackers and painters are trying to do is make good things.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Like painting, most software is intended for
a human audience.  And so hackers, like painters, must have
empathy to do really great work.  You have to be able to see
things from the user's point of view.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;It turns out that looking at things from 
other people's point of view is practically the secret of
success.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;One way to tell how good people are at empathy is to watch
them explain a technical question to someone without a technical
background.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&lt;font face=&quot;verdana&quot; size=&quot;2&quot;&gt;Source code, too, should explain itself.  If I could get people to
remember just one quote about programming, it would be the
one at the beginning of &lt;i&gt;Structure and Interpretation of Computer
Programs.&lt;/i&gt;  
&lt;/font&gt;&lt;blockquote&gt;
&lt;font face=&quot;verdana&quot; size=&quot;2&quot;&gt;Programs should be written for people to read, and
only incidentally for machines to execute.&lt;/font&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/creativity' rel='tag'&gt;creativity&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/hackers' rel='tag'&gt;hackers&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 09 Apr 2007 08:41:35 -0000</pubDate>
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      <title>Great Hackers - by paul graham</title>
      <link>http://paulgraham.com/gh.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;In a low-tech society you don't see much variation in productivity.
If you have a tribe of nomads collecting sticks for a fire, how
much more productive is the best stick gatherer going to be than
the worst?  A factor of two?  Whereas when you hand people a complex tool
like a computer, the variation in what they can do with
it is enormous.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Productivity varies in any field, but there are few in which it
varies so much.  The variation between programmers
is so great that it becomes a difference in kind.  I don't
think this is something intrinsic to programming, though.  In every field,
technology magnifies differences in productivity.  I think what's
happening in programming is just that we have a lot of technological
leverage.  But in every field the lever is getting longer, so the
variation we see is something that more and more fields will see
as time goes on.  And the success of companies, and countries, will
depend increasingly on how they deal with it.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;If we want to get the most out of them, we need to understand these
especially productive people.  What motivates them?  What do they
need to do their jobs?  How do you recognize them? How do you
get them to come and work for you?  And then of course there's the
question, how do you become one?&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&lt;b&gt;More than Money&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I know a handful of super-hackers, so I sat down and thought about
what they have in common.  Their defining quality is probably that
they really love to program.  Ordinary programmers write code to pay
the bills.  Great hackers think of it as something they do for fun,
and which they're delighted to find people will pay them for.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;As I'll explain later, this is
partly because great hackers don't know how good they are.  But
it's also because money is not the main thing they want.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;What do hackers want?  Like all craftsmen, hackers like good tools.
In fact, that's an understatement.  Good hackers find it unbearable
to use bad tools.  They'll simply refuse to work on projects with
the wrong infrastructure.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;But a programming language isn't just a format.
A programming language is a medium of expression.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&lt;br /&gt;&lt;b&gt;Interesting&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Along with good tools, hackers want interesting projects.  What
makes a project interesting?&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;&lt;b&gt;Clumping&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Along with interesting problems, what good hackers like is other
good hackers.  Great hackers tend to clump together-&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;The key to being a good hacker may be to work on what you like.
When I think about the great hackers I know, one thing they have
in common is the extreme 
&lt;a href=&quot;http://paulgraham.com/procrastination.html&quot;&gt;difficulty&lt;/a&gt; of making them work 
on anything they
don't want to.  I don't know if this is cause or effect; it may be
both.&lt;br /&gt;&lt;br /&gt;To do something well you have to &lt;a href=&quot;http://paulgraham.com/love.html&quot;&gt;love&lt;/a&gt; it.  
So to the extent you
can preserve hacking as something you love, you're likely to do it
well.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Is there some quality that's unique to hackers?
I asked some friends, and the number one thing they mentioned was
curiosity.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;One difference I've noticed between great hackers and smart people
in general is that hackers are more 
&lt;a href=&quot;http://paulgraham.com/say.html&quot;&gt;politically incorrect&lt;/a&gt;.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/hackers' rel='tag'&gt;hackers&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/paul-graham' rel='tag'&gt;paul-graham&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 09 Apr 2007 07:56:36 -0000</pubDate>
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      <title>Return of the Mac</title>
      <link>http://paulgraham.com/mac.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;When it
comes to computers, what hackers are doing now, everyone will be
doing in ten years.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;Koling&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;If you want to know what ordinary people will be doing with computers
in ten years, just walk around the CS department at a good university.
Whatever they're doing, you'll be doing.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/apple' rel='tag'&gt;apple&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/hackers' rel='tag'&gt;hackers&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/mac' rel='tag'&gt;mac&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/macintosh' rel='tag'&gt;macintosh&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 09 Apr 2007 07:55:58 -0000</pubDate>
    </item>
    <item>
      <title>The Word &quot;Hacker&quot; - by paul graham</title>
      <link>http://paulgraham.com/gba.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Highlights and Sticky Notes:&lt;/strong&gt;&lt;p&gt;&lt;div class=&quot;content&quot;&gt;I think a society in which
people can do and say what they want will also tend to
be one in which the most efficient solutions win, rather than
those sponsored by the most influential people.&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/hacking' rel='tag'&gt;hacking&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/paul-graham' rel='tag'&gt;paul-graham&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 09 Apr 2007 07:44:09 -0000</pubDate>
    </item>
    <item>
      <title>Paul Graham</title>
      <link>http://www.paulgraham.com/</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/hackers' rel='tag'&gt;hackers&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 06 Apr 2007 16:52:44 -0000</pubDate>
    </item>
    <item>
      <title>Great Hackers</title>
      <link>http://www.paulgraham.com/gh.html</link>
      <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow/cyber-culture' rel='tag'&gt;cyber-culture&lt;/a&gt; &lt;a href='http://www.diigo.com/user/eyalnow/hackers' rel='tag'&gt;hackers&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Posted by:&lt;/strong&gt; &lt;a href='http://www.diigo.com/user/eyalnow'&gt;eyalnow&lt;/a&gt;&lt;/p&gt;</description>
      <pubDate>Fri, 06 Apr 2007 16:20:56 -0000</pubDate>
    </item>
    <ttl>60</ttl>
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