Yoni Blumberg's Profile

I'm interested in design, architecture, photography, technology, cognition, perception, behavior, society, policy, politics, government, debate, thought, and innovation.

Member since Mar 18, 2009, follows 2 people, 3 public groups, 425 public bookmarks (733 total).

More »
Tags

Recent Tags:
Top Tags:

More »
Recent Bookmarks and Annotations

  • 836.swf (application/x-shockwave-flash Object) on 2009-11-28
  • Disasters2.jpg (JPEG Image, 600x404 pixels) on 2009-11-28
  • Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire on 2009-11-15
    • Since their inception, computer and video games have both
      fascinated and caused great fear in the politicians, educators, academics,
      and the public at large. In the United States, this fear and fascination
      goes back to the early 1980s, when Ronald Reagan extolled the virtues
      of games to create a generation of highly skilled cold war warriors, while
      U.S. Surgeon General C. Everett Koop proclaimed games among the top health
      risks facing Americans. To be sure, such extreme cultural reactions to
      technological and cultural innovations are hardly new; mid twentieth-century
      critics feared that television watchers would become addicted to television,
      never leaving their homes, and critics before them feared that film would
      pervert viewers.
  • DiGRA Digital Library on 2009-11-15
    • Where have all the games gone? Explorations on the cultural significance of digital games and preservation



      Barwick Joanna, Muir Adrienne, Dearnley James

      September
      2009
      Breaking New Ground: Innovation in Games, Play, Practice and Theory

      Full text |
      INFO



      It is now 50 years since the development of the first computer game but despite the proliferation of digital games in our society - with an industry which is flourishing and an average of 9 games sold every second of every day in 2007, it seems that these products are not as valued as the products of other cultural industries, such as film and television, and they are being excluded from the preservation of our digital heritage.
      This paper will focus on research interviews undertaken with people in the academic community. It will highlight that the growing academic interest in digital games is being hindered by a lack of research collections to support historical study. Researchers acknowledge that the study of digital games is a relatively new discipline and that outside academia, there is still little understanding of their cultural significance. However, they recognise the importance of protecting games as part of our digital heritage to ensure that future generations are able to understand the development of a valuable aspect of our social history. In other words, this research has underlined that games are considered a culture worth studying and something in need of preserving.


      Keywords: Digital games, preservation, cultural heritage, academics

    • DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization



      Macklin Colleen, Wargaski Julia, Edwards Michael, Li Kan Yang

      September
      2009
      Breaking New Ground: Innovation in Games, Play, Practice and Theory

      Full text |
      INFO

    • 1 more annotations...
  • The Influence of American Popular Culture: - Powered by Google Docs on 2009-11-15
  • Effects Of Video Game Playing On Children | MediaWise.org on 2009-11-15
      • Adolescents who play more than one hour of console or Internet video games have more or more intense symptoms of ADHD or inattention than those who do not (Chan, 2006).



      • The most likely reasons that people play video games excessively are due to either ineffective time management skills, or as a symptomatic response to other underlying problems that they are escaping from, rather than any inherent addictive properties of the actual games (Wood, 2008).

  • MLA 2009 Formatting and Style Guide - The OWL at Purdue on 2009-11-13
  • Biro Art - From Heaven to Hell - Biro Doodles with a ball point pen by NobbyNobody on 2009-10-24
  • Netvibes (10) on 2009-10-22
  • FactCheck.org on 2009-10-22

More »
Groups

  • Diigo Community

    1091 members, 3459 items

    Share your review, tips, tricks, and ideas for using Diigo here, and discuss our features, ideas for new features, anything Diigo related. Note that bookmarks posted to this group have no relation to 'Hot Bookmarks from the Diigo Community'.

  • Diigo Feature Requests Community

    32 members, 35 items

    Share & Discuss Which New Features u want to see in Diigo site & Toolbar. As An Obsessed Diigo User I Created this Group to Consolidate all Diigo Feature Requests . I Hope It will Help Diigo Creators to View all Requests in 1 Place. Lets Make Diigo BEST Social Website :)

  • User Experience Design

    65 members, 351 items

    Information architecture, usability, findability, user centered design, semantics, social networking, user experience, user interface, mobile web, e-marketing, ROI, ...

Highlighter, Sticky notes, Tagging, Groups and Network: integrated suite dramatically boosting research productivity. Learn more »

Join Diigo