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Ascii Table - ASCII character codes and html, octal, hex and decimal chart conversion on 2009-12-16
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<!-- End Ascii Table ---><!-- Begin ExtendedTable --->
Extended ASCII Codes
As people gradually required computers to
understand additional characters and non-printing characters the ASCII set
became restrictive. As with most technology, it took a while to get a single
standard for these extra characters and hence there are few varying 'extended'
sets. The most popular is presented below.
<!-- End ExtendedTable ---><!-- End Left Side ---><!-- Begin Right Side ---><!-- Begin Links --->
<!-- Begin Reaction Tester -->
<script language="JavaScript">
<!--
var startTime=new Date();
var endTime=new Date();
var startPressed=false;
var bgChangeStarted=false;
var maxWait=20;
var timerID;
function startTest()
{
document.bgColor="red";
bgChangeStarted=true;
startTime=new Date();
}
function remark(responseTime)
{var responseString="";
if (responseTime < 0.01) responseString="You are super human. I bow to Thee!"
if (responseTime > 0 && responseTime <0.01) responseString="You are THE speed demon!"
if (responseTime >.01 && responseTime <.05 ) responseString="Stunning! But you can still get faster...";
if (responseTime >= 0.05 && responseTime <.10) responseString="Pretty excellent!";
if (responseTime >= 0.10 && responseTime < 0.20) responseString="Not bad at all!";
if (responseTime >=0.20 && responseTime < 0.30) responseString="Pretty average, c'mon try harder!";
if (responseTime >=0.30 && responseTime < 0.60) responseString="Ok, this isn't funny! You can do better!!!";
if (responseTime >=0.60 && responseTime < 1) responseString="You're not over 90 are you? Try using your finger and not your walking stick";
if (responseTime >=1) responseString="Hello?! Wakey wakey! Time for breakfast!";
return responseString;
}
function stopTest()
{
if(bgChangeStarted)
{
endTime=new Date();
var responseTime=(endTime.getTime()-startTime.getTime())/1000;
document.bgColor="black";
alert("You reaction time is " + responseTime + " seconds " + "\n" + remark(responseTime));
startPressed=false;
bgChangeStarted=false;
}
else
{
if (!startPressed)
{
alert("Press 'Start' to commence testing!");
}
else
{
clearTimeout(timerID);
startPressed=false;
alert("OI!! No cheating! Press 'start' again...");
}
}
}
var randMULTIPLIER=0x015a4e35;
var randINCREMENT=1;
var today=new Date();
var randSeed=today.getSeconds();
function randNumber()
{
randSeed = (randMULTIPLIER * randSeed + randINCREMENT) % (1 << 31);
return((randSeed >> 15) & 0x7fff) / 32767;
}
function startit()
{
if(startPressed)
{alert("Already started. Press stop to stop");
return;
}
else
{
startPressed=true;
timerID=setTimeout('startTest()', 6000*randNumber());
}
}
// -->
</script>How quick are
you?
Press 'start',
then press 'stop'
when the border goes
red
<form name="response">
</form>
<!--Start of game-->How good are you with a mouse?
Test yourself here - from the time you start ticking the boxes you have 20
seconds to tick as many as you can. Click restart to clear the boxes and try
again. Good luck!
<script language="JavaScript">
<!--
document.write("<FORM><CENTER>")
document.write('<INPUT TYPE="text" VALUE="0" NAME="num" SIZE=10 onFocus="this.blur()"><BR>')
document.write("<HR SIZE=1 WIDTH=40%>")
for (var i = 0; i < 10; ++i)
{
for (var j = 0; j < 10; ++j)
{
document.write('<INPUT TYPE="checkbox" onClick="display(this)">')
}
document.write("<BR>")
}
document.write("<HR SIZE=1 WIDTH=40%>")
document.write('<INPUT TYPE="button" VALUE="restart" onClick="restart(this.form)">')
document.write("</CENTER></FORM>")
// -->
</script>
<form> </form>
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- Welcome to iYogi:: on 2009-11-19
- http://mail.live.com/default.aspx?wa=wsignin1.0 on 2009-10-26
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Windows Live Hotmail on 2009-10-26
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ab7182d2ecd745811e66f18e74995529
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- http://www.microsoft.com/silverlight/ on 2009-10-22
- Welcome to Microsoft Surface on 2009-10-22
- Microsoft Corporation on 2009-10-22
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