Joyan Jongeling's Profile

Member since Oct 11, 2009, follows 0 people, 0 public groups, 7 public bookmarks (8 total).

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  • Julie of the Wolves on 2009-10-20
    • Activity Three: Mission Wolf 
      Mission Wolf is a wolf sanctuary
      manned by volunteers in the remote mountains of Colorado. Wolf  "residents"
      of the Mission are wolves that have at one time been confined to captivity. On
      its extensive wild land the Mission provides for the needs of these wolves-food,
      water, living space, companionship and privacy. Seasonal volunteers are needed
      to work at the refuge. Read about this safe haven for wolves. Below give reasons
      why you would or would not volunteer to work there.
  • Teach Text Features & Read Nonfiction | Scholastic.com on 2009-10-20




    • About This Lesson Plan
  • ☼ Make video games home page ☼ on 2009-10-12
    • Are you looking for a way to express your creativity? Wouldn't it be
      great to make your very own video game?
  • How to Get Ideas - Dpfileswiki on 2009-10-12



      • they become something better. Shaolin Soccer was a movie about a mix
        between soccer and kung fu, and it became a huge hit in Asia. If you're making a
        first-person shooter, you could be thinking about new types of enemies when you
        read about drones the army is deploying in Irak. Your mind makes a connection
        between the two and suddenly you think "Let's have drones as enemies! The player
        could even take control of one at some point!"


        A big part of getting ideas is to have lots of individual concepts to link
        together. A lot of those concepts are the same for everybody. The life of people
        living in the same country are very similar: they watch the same movies, hear
        the same news on TVs, wear similar clothes, etc. That's what makes popular
        culture and it's a good thing, but it means most people have similar ideas. If
        you're thinking about the same things as your neighbour, chances are you'll come
        up with the same ideas he does.


        Game designers are mostly geeks, so they share a lot of sources of
        inspiration: they like Star Wars, they read super-hero comics, they play Grand
        Theft Auto. It's fine if you do those things, but you need to go beyond this to
        find original inspiration that will give you original ideas. Go watch foreign
        movies, subscribe to the National Geographic magazine, read books on
        architecture, start listening to Jazz -- just try to find interesting stuff
        outside of your comfort zone, outside mainstream culture.


        Have you noticed how the most creative people are always a bit weird? The
        obvious example is rock stars, but even Einstein was eccentric. These people are
        naturally attracted to original concepts and things, which feed their
        creativity.



        Keep a Notebook with You


        The problem with ideas is you can't control them. You can't decide when or
        where you'll think of something great. If you do as I said above and get lots of
        varied sources of inspiration, you'll get more ideas but you necessarilly get
        them at a convenient time.


        Ideas are easy to forget, so carry a small notebook everywhere you go. That
        way you can take notes of everything you think of. Don't worry about the quality
        of your ideas -- most will be crap, but take it in notes anyway, it may inspire
        you later on when you reread it.


        Of course even with a notebook, ideas may come at inconvenient times. I was
        watching Super-man at the movie theater the other day when a scene gave me an
        idea for a game. I scribbled the idea in my notebook as best as I could in the
        dark, trying to still listen to the story. The page is really hard to read, but
        at least the idea wasn't lost.



        Take Time Off


        You can't force ideas to come. If you've spent all morning staring at a white
        page and you can't think of anything, go take a break. Go eat lunch at a
        restaurant, take a long walk, take a nap, go play a game -- whatever you need to
        get your mind off your problem.


        The process of getting ideas is mostly the work of the subconscious mind.
        Forcing it just doesn't work -- taking a break actually works better.


        That's not to say you shouldn't work at getting ideas -- you should, because
        you can find a lot of ideas that way. But if you get stuck, taking a step back
        can help you. That way you'll see the big picture more easilly and the answer
        you were looking for will come up.



        Quantity, not Quality


        A big mental block when trying to get ideas is to limit yourself only to good
        ideas. You filter your ideas before you fully understand them. We all prefer to
        work for quality rather than quantity, right?


        Sadly, that doesn't work for ideas. Bad ideas often lead to good ideas later
        on, or may turn out to be good after all. If you think of a bad idea, write it
        down: maybe you'll look at it later on and realize that there's a part of it
        that's good after all. Of course, maybe it's a completely bad idea, but who
        cares? Writing the bad idea down is better than missing the good idea that
        seemed bad at first.


        Of all ideas, maybe 90% are bad, 10% are reasonably good and 1% are great.
        It's a lot easier to get more ideas than to increase the ratio of good ideas.
        Don't try to come up with a single great idea; come up with 100 ideas and keep
        the best one. Chances are, it's going to be a lot better.


        To be continued...

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    • You're a creative person, that's for sure -- you don't get interested in working
      in gaming without being creative -- sometimes, ideas just seem to pop into your
      mind faster than you can take notes. Yet sometimes you stare at the wall, unable
      to come up with anything interesting.
    • 3 more annotations...
  • Groeien door Games - Projectinformatie on 2009-10-12
    • in het voortgezet onderwijs is gaming inhoudelijk en als didactische werkvorm
      nauwelijks of niet opgenomen, omdat het moeilijk in te passen is binnen de
      veelal aanbodgestuurde programma's
    • het bestaande aanbod van games en game-engines is veelal niet toegespitst op
      gebruik in het onderwijs en wordt versnipperd aangeboden.
    • 1 more annotations...
  • Eurotransplant ethics committee recommends organ donation by executed Chinese prisoners be condemned.(ethics committee of the Eurotransplant Foundation ) - Transplant News | Encyclopedia.com on 2009-10-12
    • The ethics committee of the Eurotransplant Foundation (ET) in Leiden
  • NOVA Online | Teachers | Classroom Activity | Life and Death in the War Zone | PBS on 2009-10-12
    • Code of Ethics regarding allocation of limited medical resources

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