Josh Spiers's Profile

Member since Mar 09, 2007, follows 0 people, 1 public groups, 1147 public bookmarks (1826 total).

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  • Wiki: Warrior Priest (Renown Items Guide) :: Warhammer Online :: Allakhazam.com on 2009-10-18
    • 117Boots:
  • Monster Missions on Test - Sequel Forums on 2009-10-03
    • Rallos Returns - Hard or Standard
    • Stasis Room - Hard or Standard
    • 2 more annotations...
  • AC vs Heroic Agility on 2009-09-29
  • Patient Health Questionnaire (PHQ) Screeners on 2009-09-14
  • Seizure Disorders: Brain, Spinal Cord, and Nerve Disorders: Merck Manual Home Edition on 2009-08-27
      • There are two basic types of seizures:



        • Epileptic: These seizures have no apparent cause (or trigger) and occur repeatedly. These seizures are called a “seizure disorder” or “epilepsy.”
    • Causes




      Which causes are most common depend on when seizures start:

    • 13 more annotations...
  • Partial complex seizure on 2009-08-27
    • Complex partial status epilepticus is a condition in which partial complex seizures recur frequently in minutes. It is characterized by changes in mental status, decreased alertness, confusion, decreased responsiveness, and automatic behaviors. It may be very difficult to diagnose and may require and EEG to confirm.
  • Partial complex seizure Medical Information on 2009-08-27
  • Complex Partial Seizures Present Diagnostic Challenge - Psychiatric Times on 2009-08-27
    • John Hughlings Jackson observed in the late 1800s that seizures originating in the medial temporal lobe often result in a "dreamy state" involving vivid memory-like hallucinations sometimes accompanied by déjà vu or jamais vu (interpreting frequently encountered people, places or events as unfamiliar). Jackson wrote of "highly elaborated mental states, sometimes called intellectual aura," involving "dreams mixing up with present thoughts," a "double consciousness" and a "feeling of being somewhere else." While the "dreamy state" can occur in isolation, it is often accompanied by fear and a peculiar form of abdominal discomfort associated with loss of contact with surroundings, and automatisms involving the mouth and GI tract (licking, lip-smacking, grunting and other sounds).
    • Even those patients describing feelings of unreality state that they know at the same time what reality is, observed Penfield. This is an important distinction from schizophrenia and other psychotic states.

      For example, a patient of mine with temporal lobe epilepsy often feels compelled to stare for brief moments at a coffee table in her living room since, as she put it, "It just doesn't look exactly like my coffee table." After a few seconds, the feeling disappears. At no time does she think that the table has actually changed; the only thing that varies is her perception and "interpretation" of it.

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  • Crossing Siren's Grotto on 2009-06-25
    • Twice I have tried to cross SG without a druid or wizard, and twice I made it without a single thing agroing.

      From CS zone archway at water, you are facing the big waterfall with bits of land on the right and left of the base of the falls. Put invis up and swim directly over to the nearest corner of the right bit of land. Take a couple steps towards the falls, just a couple, and swim directly across to the left bit of land. Once there move to the far front corner just above the underwater tunnel that is guarded by two seahorses. Hug the wall and take a teeny tiny step to slip into the water, and immediately turn to your right to swim into the tunnel. As long as you don't dawdle you shouldn't get agroed. (I was level 53 both times I tried this, and the seahorses were white.)

      Swim into the tunnel hugging the bottom left corner. You'll pass one horse which will not agro if you are glued to the corner and don't stop. When you reach the point where the tunnel bends up, swim up to air. This is a good point to reinvis if you need to. Swim over the ledge that is the only way down, and you'll land in a pool with some fish that do not see invis. On the left is land, and if you get into the near corner of it as far back as you can sit you will not be agroed even if you lose invis. Be careful, though, as one wandering mob comes pretty close if you're not all the way back.

      From there, follow the left wall around the big golden fish statue and down the tunnel in the left wall. Take the left branch when it forks and you'll hit the WW zone. The WW/SG zone should be safe on either side unless it has been trained.
  • Allakhazam.com: Everquest: Quest: Bard Epic 1.5 Pre-Quest on 2009-06-25
    • The smallest flicker of a grin crosses over Lantaric`Dar's draconic features. 'I was hoping you'd say that. There are three giants that act as heralds for Tormax in this region. Find them, kill them, and bring me their heads to prove your loyalty.'



      Kill 3 x "a giant herald," level 60, elsewhere in the Wakening Land and loot a Storm Giant Herald Head from each. Bring back all three heads to Lantaric`Dar.
    • "a giant messenger" at +265, +3150, level 60, carries Kromzek Supply Orders. Kill the messenger (shoot it?) and bring the orders back to Lantaric`Dar.
    • 4 more annotations...

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  • 802.11n

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    Tracking the development of 802.11n technology & anything related (I.e., reviews of routers that provide pre-draft 11n functionality).

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