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- Memory leaks in C++ and how to avoid them on 2009-11-05
- 10 Cool Extensions for Google Chrome on 2009-11-02
- Readability - An Arc90 Lab Experiment on 2009-11-02
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H3DAPI Installation - H3D.org on 2009-10-21
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Michael Bowler on 2009-10-21
Also, when building for Visual Studio, you will need to manually edit the H3DLoad.ini file under H3D\H3DAPI\settings to use the correct haptic device. (Unless anyone can tell me how to build the SettingsGUI.exe file...)
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Michael Bowler on 2009-10-21
Remember when building for visual studio you will also need to build the H3Dload and H3DViewer applications in the same way and then copy the resulting exe files to the appropriate locations.
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- install H3DAPI 2.0 release
- delete c:\h3d\h3dapi, c:\h3d\hapi and c:\h3d\h3dutil
- create c:\h3d\h3dapi, c:\h3d\hapi and c:\h3d\h3dutil directories
- checkout into h3dutil: https://www.h3dapi.org:8090/H3DUtil/trunk/H3DUtil
- checkout into h3dapi: https://www.h3dapi.org:8090/H3DAPI/trunk/H3DAPI
- checkout into hapi: https://www.h3dapi.org:8090/HAPI/trunk/
- in c:\h3d\h3dapi\build, run
- Doubleclick on "H3DAPI.sln" to open visual studio 2005.
- Now, chose "release" instead of "debug" in solutions configuration dropdown menu, and then build (F7)
- Rightclick on INSTALL project and "build"
- In c:\h3d\h3dapi\examples\manualExamples\c++, run
- doublecklick on "ManualExamples.sln", set "release" and build
- run release\sphere_x3d.exe
This step by step assumes console command usage of CMake. It works just as well with CMake GUI.
- install H3DAPI 2.0 release
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