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2009 Horizon Report: The K12 Edition » Two to Three Years: Mobiles on 2009-04-03
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It is becoming increasingly common for young people to own mobile
devices.
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One recent feature — the ability to run third-party applications — represents a
fundamental change in the way we regard mobiles and opens the door to myriad
uses for education, entertainment, productivity, and social interaction.
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Every edition of the Horizon Report since 2006 has had something to say about
mobiles.
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Mobiles are ubiquitous to the point that they affect every sector and every
region.
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In a marketplace that turns out 1.2 billion new phones each year, innovation is
fluid and ever-present
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In the elementary and secondary sector, applications exist for nearly every
subject, from English to history, mathematics, and science.
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As more young people carry mobiles, some innovative schools are beginning to
consider how to use mobiles as tools for K-12 education.
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Mobiles are already in use as tools for education on many college and university
campuses.
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At the secondary level, nearly every student carries a mobile device, making it
a natural choice for content delivery and even field work and data capture.
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The combination of available applications and a device that they carry anyway
provides an opportunity to introduce students to tools for study and time
management that will help them in later life.
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The implications for K-12 education are dramatic: the potential for mobile
gaming and simulation, research aids, field work, and tools for learning of all
kinds is there, awaiting development.
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Language learners can look up words; practice listening, speaking, and writing;
and compare their pronunciation with a native speaker’s.
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!!!!!!!!!!!!!!! The New Media and Learning (with links) !!!!!!!!!!!!!!!!! on 2009-04-03
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Cultivating a Participatory Culture | TechTicker on 2009-03-25
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articipatory culture has the capacity to produce extraordinary results given sufficient attention and care.
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The community focus is largely upon technical elements certainly, and yet it is doubtful that these outcomes would have been possible in the absence of a shared, participatory culture.
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Therefore in my view Culture is the essential component; the technology is a facilitating mechanism or vehicle to expedite and facilitate communication and collaboration.
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The existence of a participatory culture, therefore, does not imply everyone agrees with each other, but rather that they “see themselves as creators as well as consumers of culture.” (Rheingold, 2008)
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Confessions of an Aca/Fan: Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (Part One) on 2009-03-25
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MacArthur Foundation's exciting slate of
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People interested in understanding the full context of this initiative should keep an eye on the Foundation's
new blog.
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new initiatives in the area of youth, learning, and digital media.
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I devote one chapter to thinking about the impact of participatory culture on our current understandings of education.
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to lay out some of the key insights from contemporary research on informal learning, games-based pedagogy, online communities, and participatory culture.
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My hope is that this white paper will spark conversations among educators at all levels -- in schools and in after school programs, in public institutions, and in churches and other community centers -- about how we need to change our practices to reflect the new ways that young people are engaging with the world around them.
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participatory culture represents in the lives of our young people.
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According to a 2005 study conducted by the Pew Internet and American Life project, more than one-half of all American teens--and 57 percent of teens who use the Internet--could be considered media creators.
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One-third of teens share what they create online with others, 22 percent have their own websites, 19 percent blog, and 19 percent remix online content.
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Contrary to popular stereotypes, these activities are not restricted to white suburban males. In fact, urban youth (40 percent) are somewhat more likely than their suburban (28 percent) or rural (38 percent) counterparts to be media creators. Girls aged 15-17 (27 percent) are more likely than boys their age (17 percent) to be involved with blogging or other social activities online. The Pew researchers found no significant differences in participation by race-ethnicity.
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Participatory Culture
For the moment, let's define participatory culture as one:
1. With relatively low barriers to artistic expression and civic engagement
2. With strong support for creating and sharing one's creations with others
3. With some type of informal mentorship whereby what is known by the most experienced is passed along to novices
4. Where members believe that their contributions matter
5. Where members feel some degree of social connection with one another (at the least they care what other people think about what they have created).
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Affiliations -- memberships, formal and informal, in online communities centered around various forms of media, such as Friendster, Facebook, message boards, metagaming, game clans, or MySpace).
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Expressions -- producing new creative forms, such as digital sampling, skinning and modding, fan videomaking, fan fiction writing, zines, mash-ups).
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Collaborative Problem-solving -- working together in teams, formal and informal, to complete tasks and develop new knowledge (such as through Wikipedia, alternative reality gaming, spoiling).
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Circulations -- Shaping the flow of media (such as podcasting, blogging)
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Participating in these affinity spaces also has economic implications. We suspect that young people who spend more time playing within these new media environments will feel greater comfort interacting with one another via electronic channels, will have greater fluidity in navigating information landscapes, will be better able to multitask and make rapid decisions about the quality of information they are receiving, and will be able to collaborate better with people from diverse cultural backgrounds.
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NoodleTools : MLA, APA, and Chicago/Turabian Bibliography Composer, Online Notecards on 2009-03-18
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Google Docs on 2009-03-18
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Ms. Waterworth's CMS Sophomore English Classes - CMS English 10 with Ms. Waterworth on 2009-03-18
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NASA - Digital Learning Network on 2009-03-18
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Digital Youth Network: Empowering Youth Through Media on 2009-03-18