- 61Coelho,
- 61Paulo,
- 61visualarts,
- 47digitalculture,
- 46video,
- 45design,
- 33culture,
- 29paulo coelho,
- 28space,
- 28users,
- 24Warrior,
- 24film,
- 22Light,
- 20Of,
- 20academic,
- 18identity,
- 18inspiration,
- 17Life,
- 17politics,
- 17wisdom,
- 16Internet,
- 16The,
- 15CEMSE,
- 15culturalstudies,
- 15literature,
- 14alchemist,
- 14coehlo,
- 13essays,
- 13links
Inside Google Books
Shared by Lucy Gray, 25 saves total
About Google Scholar
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Google News Blog
Shared by Lucy Gray, 5 saves total
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
Henry Jenkins
"Play — the capacity to experiment with one’s surroundings as a form of problem-solving
Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery
Simulation — the ability to interpret and construct dynamic models of real-world processes
Appropriation — the ability to meaningfully sample and remix media content Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.
Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities
Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal
Judgment — the ability to evaluate the reliability and credibility of different information sources Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities
Networking — the ability to search for, synthesize, and disseminate information Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms."
Shared by Lucy Gray, 21 saves total
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