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Terra Nova: Lindenomics and liability
Jan 03, 2006 In changing from Point-to-Telehub to Point-to-Point movement Linden changed some of the fundamentals of the social and economic dynamics of Second Life. Or to put it another way, it is alleged that the change is costing some users of Second L
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Jan 03, 2006 In changing from Point-to-Telehub to Point-to-Point movement Linden changed some of the fundamentals of the social and economic dynamics of Second Life. Or to put it another way, it is alleged that the change is costing some users of Second Life a significant amount of money in the immediate term through loss of revenue, and in the longer term through the loss in value of the land that they ‘own’.
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In Virtual World, Real Laws At Play | Stanford Law School
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Publication Date: January 22, 2007
Source: Daily Journal
Author: Laura Ernde
Lecturer in Law Lauren Gelman is quoted in this article about the virtual world of the internet as opposed to real world laws.
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Virtual World Law
Virtual World Law James Grimmelmann Abstract A survey of the legal issues raised by a typical user agreement for a virtual world, written primarily for an audience of developers, but also potentially of interest to lawyers and virtual world scholars. Sugg
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Virtual World Law
James Grimmelmann
Abstract
A survey of the legal issues raised by a typical user agreement for a virtual world, written primarily for an audience of developers, but also potentially of interest to lawyers and virtual world scholars.
Suggested Citation
James Grimmelmann. Virtual World Law, in Business and Legal Primer for Game Development 311 (S. Gregory Boyd & Brian Green. eds, Charles River Media 2006)
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Trademarks and Copyright in Second Life (LL policy)
registration required. Log in, then go to Second Life Info > Knowledge Base > Policies > Trademark Guidelines > Trademarks and Copyright in Second Life.
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Trademarks and Copyright in Second Life
In Second Life, we hope creators will use their imagination to make content. Some create things that are inspired by real life objects, like cars or jewelry. As Second Life gets larger, we receive more questions about usage of copyrighted or trademarked material in Second Life.
You should not use copyrighted or trademarked material in Second Life, unless of course you have a right to use the intellectual property. Your rights are defined by applicable copyright and trademark law, including the law of fair use. These are complicated laws, and understanding our Terms of Service and DMCA information is only a very small start to understanding applicable laws. Real world laws apply to intellectual property infringement, and nothing about your use of Second Life will shield you if you are infringing on someone else's intellectual property -- the rightful owner of the IP can take direct legal action against you in real world courts of law. The following describes more detail about how Linden staff treat trademark and copyright issues inworld:
Trademarked Material
Linden staff generally removes content that uses trademarks without apparent authorization, with or without giving notice to the object owner. This generally includes all real life corporate logos and brand names.
It is often difficult to tell what may or may not be trademarked. However, use of designer logos and brand names without permission, such as Gucci, Nike, Louis Vuiton, etc., are usually not acceptable. Any resident may file an abuse report if they see any other resident making unauthorized use of trademarked material in Second Life.
For more information, visit the US Patent & Trademark Homepage: http://www.uspto.gov/index.html
You can also use the trademark look-up feature on that website:
1. Use the Search tool under Trademarks on the left navigation when you go to US Pat
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Main Page - Ludium
Ludium 2, June 22-23, 2007
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A DECLARATION OF VIRTUAL WORLD POLICY made by representatives of law, industry and academia, assembled in full and free convention as the first Synthetic Worlds Congress.
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Anti-Social Contracts in Virtual Worlds | Metanomics 07 - Business and Policy in the Metaverse
We are delighted to have Joshua Fairfield speak to us on the uses and limits of contracts in governing interactions in virtual worlds. This event is a must for the many Second Life residents who are interested in creating governance structures (like Metav
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We are delighted to have Joshua Fairfield speak to us on the uses and limits of contracts in governing interactions in virtual worlds. This event is a must for the many Second Life residents who are interested in creating governance structures (like Metaversed Republic) to people interested in the scope and power of Linden Lab's Terms of Service
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