Skip to main contentdfsdf

Tene Gray's List: New Media Literacy

    • The League of Scientists is free and can be explored at www.theleagueofscientists.com. It allows students to compete against each other in a series of multi-player games, constructed around a standards-based science curriculum.  The curriculum was developed by ISTE and covers grade-appropriate life science, earth and space science, or physical science concepts.
    • A fundamental question for everyone involved in education — administrators, teachers, parents, and students — in this time of rapid change is, "What do students really need to be learning today in order to be ready for an unpredictable future?" If Mr. Murphy's experience is a model for our children's future, then the best thing we can teach them is how to teach themselves. This requires that students become not only literate, but also able to use that literacy within their personal information environment in order to succeed now and in the future.
      • This should be included in my introduction! This question could set the tone of my argument as to why we students need to be new media literate.

    • The challenge to us as educators lies in keeping up with an information environment that has changed dramatically in the past 10 years, a decade during which the very nature of information has changed in appearance, location, accessibility, application, and communication. Thus, it is crucial that when teaching literacy to our students, we emphasize skills that reflect the information environment of the present, not the past.
      • Introduction-supports argument of why students need to be new media literate

    5 more annotations...

    • Prior to the 21st century, literate defined a person’s ability to read and write, separating the educated from the uneducated. With the advent of a new millennium and the rapidity with which technology has changed society, the concept of literacy has assumed new meanings. Experts in the field suggest that the current generation of teenagers—sometimes referred to as the E-Generation—possesses digital competencies to effectively navigate the multidimensional and fast-paced digital environment. For generations of adults who grew up in a world of books, traveling through cyberspace seems as treacherous and intimidating as speaking a new language. In fact, Prensky1 recognized such non-IT-literate individuals as burdened with an accent—non-native speakers of a language, struggling to survive in a strange new world.
    • Our research suggests that the lack of education related to literacy is problematic, and the situation is exacerbated in the field of education. A common scenario today is a classroom filled with digitally literate students being led by linear-thinking, technologically stymied instructors.

    2 more annotations...

    • The answers to these questions are intertwined: Media literacy is no longer separable from education. If we train students in basic skills such as reading and arithmetic, if we teach them about their native languages, and the history of their countries, if we do all these things so that they may be useful adults and productive citizens, then we must teach them about the media as well.
    • If schools intend to prepare people to function with efficiency and pleasure in the 21st Century, they need to catch up to this larger spectrum. As well as addressing the value issues in a play or novel, schools need to address the value issues in newscasts and feature articles. As well as addressing the aesthetics in a poem or painting, schools need to address aesthetics in a sitcom or magazine ad.

    6 more annotations...

    • A new literacy is emerging — digital literacy. The digitally literate are media producers — they participate in today’s global conversation.”
    • As Pinkard is quick to point out, digital literacy doesn’t replace the traditional values: “For example, just think of what it takes to create a video — skill in writing, story construction, and critical analysis.  The digitally literate know how a narrative flows, how it has a beginning, a middle, and an end.”

    3 more annotations...

    • Properly used, technology will help students acquire the skills they need to survive in a complex, highly technological knowledge-based economy.
      • cite this source because it could support why new media literacy is important.

    • Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts. Effective technology integration is achieved when the use of technology is routine and transparent and when technology supports curricular goals.
      • I like this quote because it simplifies what it means to effectively integrate technology into the classroom-makes for good teacher language

    2 more annotations...

    • A recent survey by CDW Corporation shows that teachers are more likely to use technology to ease the administrative requirements of K-12 education than to utilize it in instructional applications. More than 85 percent of respondents in CDW's Teachers Talk Tech survey say that while they are adequately trained on Internet, word processing, and email software, 27 percent have little or no training with integrating computers into lessons. Nonetheless, the survey indicates that more than 70 percent of teachers at all grade levels believe computers are an important driver of student learning.
      • This could be cited to support the importance of professional development and learning communities around tech integration with respect to instruction.

    • "The typical kid's reaction is, 'I'm bored to tears,'" says Moersch. "'There's a total disconnect between my life and what's going on in the classroom.'"
      • quote from students regarding how their daily life is so disconnected from their classroom life.

  • Feb 25, 10

    Henry Jenkins\n\n"Play - the capacity to experiment with one's surroundings as a form of problem-solving \nPerformance - the ability to adopt alternative identities for the purpose of improvisation and discovery \nSimulation - the ability to interpret and construct dynamic models of real-world processes\nAppropriation - the ability to meaningfully sample and remix media content Multitasking - the ability to scan one's environment and shift focus as needed to salient details.\nDistributed Cognition - the ability to interact meaningfully with tools that expand mental capacities \nCollective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal \nJudgment - the ability to evaluate the reliability and credibility of different information sources Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities \nNetworking - the ability to search for, synthesize, and disseminate information Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms."

    • Institutionalized schooling traditionally performed the function of  disciplining and skilling people for regimented industrial workplaces, assisting  in the making of the melting pot of homogenous national citizenries, and  smoothing over inherited differences between lifeworlds. This is what Dewey  (1916/1966) called the assimilatory function of schooling, the function of  making homogeneity out of differences. Now, the function of classrooms and  learning is in some senses the reverse. Every classroom will inevitably  reconfigure the relationships of local and global difference that are now so  critical. To be relevant, learning processes need to recruit, rather than  attempt to ignore and erase, the different subjectivities - interests,  intentions, commitments, and purposes - students bring to learning. Curriculum  now needs to mesh with different subjectivities, and with their attendant  languages, discourses, and registers, and use these as a resource for  learning.  

      This is the necessary basis for a pedagogy that opens possibilities for  greater access. The danger of glib and tokenistic pluralism is that it sees  differences to be immutable and leaves them fragmentary.

    • Transforming schools and schooled literacy is both a very broad and a  narrowly specific issue, a critical part of a larger social project. Yet there  is a limit to what schools alone can achieve. The broad question is, what will  count for success in the world of the imminent future, a world that can be  imagined and achieved? The narrower question is, how do we transform  incrementally the achievable and apt outcomes of schooling? How do we supplement  what schools already do? We cannot remake the world through schooling, but we  can instantiate a vision through pedagogy that creates in microcosm a  transformed set of relationships and possibilities for social futures, a vision  that is lived in schools. This might involve activities such as simulating work  relations of collaboration, commitment, and creative involvement; using the  school as a site for mass media access and learning; reclaiming the public space  of school citizenship for diverse communities and discourses; and creating  communities of learners that are diverse and respectful of the autonomy of  lifeworlds.
1 - 19 of 19
20 items/page
List Comments (0)