Although motivation is often perceived as "entertainment" and serious educators don't feel a need to entertain, technology in class teaches kids to evaluate and choose their own resources, choose the technology that best suits the need, create a "mash-up" of several technologies that work together, share their resources with classmates and teachers, collaborate with the outer world and experts in the field, construct their own meaning, and produce a research-based product that is typically more original than a research paper. Students learn to be metacognitive when the teacher does less talking and more coaching.
