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Confronting the Challenges of Participatory Culture: Media Education of the 21st Century - National Writing Project
Jenkins, Henry
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- Play—the capacity to experiment with one's surroundings as a form of problem-solving
- Performance—the ability to adopt alternative identities for the purpose of improvisation and discovery
- Simulation—the ability to interpret and construct dynamic models of real-world processes
- Appropriation—the ability to meaningfully sample and remix media content
- Multitasking—the ability to scan one's environment and shift focus as needed to salient details
- Distributed Cognition—the ability to interact meaningfully with tools that expand mental capacities
- Collective Intelligence—the ability to pool knowledge and compare notes with others toward a common goal
- Judgment—the ability to evaluate the reliability and credibility of different information sources
- Transmedia Navigation—the ability to follow the flow of stories and information across multiple modalities
- Networking—the ability to search for, synthesize, and disseminate information
- Negotiation—the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.
Jenkins identifies the following skills as critical for literacy in a new media culture:
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Schools as institutions have been slow to react to the emergence of this new participatory culture; the greatest opportunity for change is currently found in afterschool programs and informal learning communities. Schools and afterschool programs must devote more attention to fostering what we call the new media literacies: a set of cultural competencies and social skills that young people need in the new media landscape. Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom.
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Online Network Use in Schools: Social and Educational Opportunities
Notley, Tanya // "Most of the content of these sites has little educational value" (QLD DET)!!! // Restricting access may be restricting access to help
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Most state governments in Australia have banned popular online networking sites from public schools after these sites were accused of supporting a broad host of threats to young people. This paper questions the effectiveness of these bans in light of recent empirical research that highlights the social and educational benefits that can accrue from young people's online network use. In doing so, this paper argues for a more informed policy debate that considers not only the risks involved in using online networks, but also the opportunities online networks afford and the capabilities young people require to use them effectively.
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Their Space
Demos
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Approaching technology from the perspective of children, it tells positive stories about how they use online space to build relationships and create original content. It argues that the skills children are developing through these activities, such as creativity, communication and collaboration, are those that will enable them to succeed in a globally networked, knowledge-driven economy.
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Emerging trends in social software for education 2007
Bryant, Lee
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Lee Bryant examines the development and convergence of social software tools and services and the wider Web 2.0 ecosystem. This article looks at how these connected networks of people, data and services offer great potential for education and the ability to help socialise and personalise learning.
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Digital Lifestyles: Young adults aged 16-24 | Ofcom
Ofcom
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young adults are more likely to live in households with digital television and the internet, and to regularly use new media devices such as mobile phones, MP3 players and games consoles. By contrast, regular use of more traditional media, such as television and radio, is below the level for adults as a whole.
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young adults are more likely to live in households with digital television and the internet, and to regularly use new media devices such as mobile phones, MP3 players and games consoles. By contrast, regular use of more traditional media, such as television and radio, is below the level for adults as a whole.
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