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Play as Webslides

Kalle Ahl's List: Games and Psychology / Socialization

  • Darth BunnyWabbit: Dear Parent, Spouse or Friend of Hardcore Gamer


    • Online gaming is in its infancy. It’s not even a decade old yet, unlike other recent inventions like cell phones and television and personal computers and rock and roll.
    • Jack Thompson is an evangelical preacher from Florida who has made headlines for various nuisance suits against recording labels and videogame companies, alleging that they cause everything from homicide to homosexuality.
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  • 'Rage against the machines', Prospect Magazine issue 147 June 2008 - Printer Friendly Article

    • As in many modern online games, co-operation is the only way to progress
    • "In Warcraft I've developed confidence; a lack of fear about entering difficult situations; I've enhanced my presentation skills and debating. Then there are more subtle things: judging people's intentions from conversations, learning to tell people what they want to hear. I am certainly more manipulative, more Machiavellian. I love being in charge of a group of people, leading them to succeed in a task."
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  • Leadership's Online Labs

    • Tens of millions of people are honing their leadership skills in multiplayer online games. The tools and techniques they’re using will change how leaders function tomorrow—and could make them more effective today.
  • The Four Hundred--As I See It: The Digital Leader

    • IBM has come to believe that fantasy games abound with unintended rewards for aspiring business leaders.
    • Having studied guild leaders, researchers concluded that the skills needed to manage dispersed gamers are applicable to real-world challenges that managers face in a distributed work environment.
  • World of Warcraft: the WoW factor - Times Online

    • When WoW was launched three years ago, the world's most successful comparable online game had nearly half a million paying subscribers, a figure widely considered to be the largest audience any such product could enjoy. Today, World of Warcraft is anticipating signing up its 11 millionth customer.
    • the impact of World of Warcraft is far greater than any statistics can define. The game has become a part of their cultural landscape, as much a touchstone for their vocabulary, storytelling and humour as influential books, albums and films have been in previous decades.
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