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10 Ways to Make Your iPod a Better Learning Gadget | Open Culture
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The iPod can supercharge your learning.
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Make Other Video Formats iPod-Ready
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The Whiteboard Blog: Animoto
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Hey Danny,
I'm Rebecca Brooks, an employee at Animoto. I'm spearheading a new program called "Animoto for Education." Pretty much we're giving free All-Access to any educators who use our service in a cool, innovative way with their students. If you, or any of the educators you consult, would be interested, e-mail me at:
Rebecca@Animoto.com
Thanks for write-up btw!
Take care,
Rebecca
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Infosearcher
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Learning in the Web 2.0 World
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variety of technical, cognitive, social and emotional skills which users need in
order to function effectively in a digital environment. - 9 more annotations...
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Evolution In The Classroom: 'Evolution Machine' Lets Students See It Happen
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Evolution In The Classroom: 'Evolution Machine' Lets Students
See It Happen -
Evolution has taken another step away from being dismissed as "a theory" in the
classroom, thanks to a new article in PLoS Biology. The research article, by
Brian Paegel and Gerald Joyce of The Scripps Research Institute, California,
documents the automation of evolution: they have produced a computer-controlled
system that can drive the evolution of improved RNA enzymes--biological
catalysts--without human input. In the future, this "evolution-machine" could
feature in the classroom as well as the lab, allowing students to watch
evolution happen in their biology lessons. - 1 more annotations...
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Web 2.0 - Wikipedia, the free encyclopedia
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Web 2.0 is a term describing the trend in the use of World Wide Web technology
and web design that aims to
enhance creativity, information
sharing, and, most notably, collaboration among users. These concepts have led
to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs, and folksonomies. -
Add Sticky Notefour levels in the hierarchy of Web 2.0-ness. Level-3 applications, the most
"Web 2.0"-oriented, only exist on the Internet, deriving their effectiveness
from the inter-human connections and from the network effects that Web 2.0 makes
possible, and growing in effectiveness in proportion as people make more use of
them. O'Reilly gave as examples eBay, Craigslist, Wikipedia, del.icio.us, Skype, dodgeball and AdSense. Level-2 applications can operate offline but
gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo-database
and from its community-generated tag database. Level-1 applications operate
offline but gain features online. O'Reilly pointed to Writely (now Google Docs & Spreadsheets)
and iTunes (because of its music-store
portion). Level-0 applications work as well offline as online. O'Reilly gave the
examples of MapQuest, Yahoo! Local and Google Maps
(mapping-applications using contributions from users to advantage can rank as
"level 2"). Non-web applications like email, instant-messaging
clients and the telephone fall
outside the above hierarchy - 1 more annotations...
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Writing Style for Print vs. Web (Jakob Nielsen's Alertbox)
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On the Web, users are engaged and want to go places and get things done. The Web is an active medium.
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Web content must be brief and get to the point quickly, because users are likely to be on a specific mission. In many cases, they've pulled up the page through search. Web users want actionable content; they don't want to fritter away their time on (otherwise enjoyable) stories that are tangential to their current goals.
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