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Dianne Rees on 2011-01-01Video games good for maintenance and basic self-monitoring but should include more support channels to change behaviors for those just starting to lose weight, interested in diabetes control etc. Channels can include social networking, information resources, etc.
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The game is not linear, but dynamic, meaning that the user is able to begin from different starting points. The game continuously captures and reflects the user's choices and actions while she or he plays.
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Dianne Rees on 2011-01-02I don't think this is quite true; education has incorporated storytelling for a long time
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Dianne Rees's Public Lists (45)
- blogging general
- captivate
- choosing web colors
- comics and animations
- digital storytelling
- distance learning
- elearning general
- elearning ID books
- elearning tools
- first grade spelling
- game design lessons
- games for health
- games for learning
- General websites of educational tools
- graphic design
- grid guides for web design
- Harmonious Teams: An Individual Team Member's Perspective
- health care
- health literacy
- icon & textures
- informal learning
- innovation tools
- instructional methods
- intellectual property
- ISD organizations
- LAK11
- learning theories
- mhealth
- mindmapping
- mobile design
- mobile graphics
- mobile learning
- online courses
- paper.li
- polls
- powerpoint for learning
- QR codes
- social media
- teaching genetics
- teaching medicine or health
- typography
- video
- Web 2.0
- Web 2.0 tools for teams
- web design
