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      • Easy Cold-Blooded Pro perk  

        Create the following class:

          
           
          Primary Weapon: Any light machine gun (except AUG HBAR) with extended magazine attachment (optional) 
          Secondary Weapon: A launcher (not the Thumper or RPG7x2) that can heavily damage a Pavelow 
          Equipment: Tactical insertion 
          Special Grenade: Any 
          Perk 1: Scavenger 
          Perk 2: Cold-Blooded  
          Perk 3: Any 
          Death Streak: Any 
          

        After creating this class, host a private match or a split-screen match with a friend. Make sure your friend has a class with Hardline, and the Pavelow as one of their Killstreak rewards. Have your friend kill you enough times until they get their Pavelow. When their Pavelow is out, use your rocket launcher to hit it. If it is not destroyed the first time, use your Scavenger perk to get more rockets. Immediately after the Pavelow starts to spin out of control, use your light machine gun to rapidly shoot at it. Each bullet that hits the spinning Pavelow will count towards the Cold-Blooded Pro perk. By doing this method, you can easily get the Cold-Blooded Pro perk within a five minute match.

      • Easy Last Stand Pro perk  

        Create the following classes:

          

        Class 1

          
           
          Primary Weapon: Any 
          Secondary Weapon: None 
          Equipment: Tactical Insertion 
          Special Grenade: Any 
          Perk 1: One Man Army 
          Perk 2: Hardline Pro 
          Perk 3: Any 
          Death Streak: Final Stand 
          

        Class 2

          
           
          Perk 3: Last Stand 
          Note: Make this class built to quickly kill your enemy. 
          

        After creating these classes, host a private match or a split-screen match with a friend that is willing to be killed multiple times. If you cannot find someone willing to do this, then use an empty player (a controlled player with no one actually controlling it). Start with Class 1. Have your friend shoot you until you are in Final Stand mode, then activate One Man Army, and switch to Class 2. After you get up, start shooting your friend. Every kill you get will count as a Last Stand kill. Every kill will also count towards One Man Army.

    • I personally would recommend you do NOT use the WA2000 nor the M21 EBR. They cause a lot of hit reg, and they have issues getting hit reg with quick scopes consistently. I use the Intervention with a Thermal scope for closer range maps, or maps with poor lighting (Under pass mainly) or maps with a lot of grass for counter / other snipers to sniper from (Wasteland). I use the .50 however for long range maps with FMJ attachment.
    • Primary Weapon : Sniper of your choice with either Thermal, ACOG, or FMJ (I recommend thermal for beginners)
       Secondary Weapon : I use the M93 Raffica with Silencer (so I can be stealthy when I need), it allows me to be silent, but have good fire power and range! I love this secondary!

       

      Semtex or Frag (your pick, doesn’t matter being this is a cQc guide for sniping not ‘nading). NOTE : When you get better, or from the start – I’d recommend switching to Throwing knife (explanation below)
       Stun x2 (so you can slow down fast movers which makes it easier to quick scope, and it also allows a wider hit reg area around its impact… Thus allowing you to have more of an idea where your target is.

       

      Perk 1 : Sleight Of Hand Pro – Please make sure you have pro, will explain below
       Perk 2 : Stopping Power – Does not have to be Pro, but is required !
       Perk 3 : Steady Aim – This can be swapped out but for starters / new comers to quick scoping – I highly recommend using Steady Aim. Pro is not required.

      • FAVELA: Tips and Tricks

    • The Commando perk or a Tactical Knife can be very useful on this map, as players will frequently be running head-on into enemies. Commando Pro's fall damage resistance can be useful too; on the roofs, sometimes the best way to get out of an enemy's sights (or to get the drop on him) is to drop off a building. Also, falling too far from buildings will cause severe injury or death unless using the Commando Pro perk.

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      • ESTATE Tips and Tricks

    • The best place to take control of the main house area is in the basement, if someone were above you throw a stun grenade and shoot him. This is also a good spot because every player passes by the cars to go in the house.

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    • My Assault Class (for smaller maps such as Karachi, Favela etc) 
       
      ACR/Holo Sight 
      pp2000/Silencer 
       
      Scavenger 
      Stopping Power 
      Ninja 
       
      Flash 
      Semtex 
       
      My 2nd Assault Class (for larger maps such as Derail, Afghan etc) 
       
      Famas/Red Dot/FMJ 
      Stinger 
       
      Bling 
      Hardline 
      Last Stand 
       
      Smoke 
      Frag
    • Heavy Gunner
      LMG w/Grip (any but AUG HBAR)
      Any Secondary
      Stun Grenade
      Sleight of Hand Pro (for faster ADS and reloading those big mags)
      Lightweight (LMGs way you down)
      Steady Aim (for better hip fire spraying)
    • The Unstoppable UMP

      Primary Weapon: UMP45

      Attachments: Silencer

      Secondary Weapon: PP2000

      Attachments: Silencer

      Equipment: Throwing Knife

      Special Grenade: Stun Grenade x2

      Perk 1: Marathon Pro + Climb Faster

      Perk 2: Lightweight Pro + Quick Aim After Sprinting

      Perk 3: Steady Aim Pro + Longer Hold Breath

      Death Streak: Painkiller

      This class is THE rusher class. It will work flawlessly every time. It works best when you do not aim down the sight. The stuns are great for slowing down the other players. Also, this class also works well with Ninja Pro and Commando Pro, given you have a handgun w/ tactical knife. Cold Blooded is also a good perk with this class along with ninja for the sneakier players.
    • Adjacent to the escalators, there is a ladder that can be climbed and obtain a great overview of flag C, flag B, and the hall in the terminal near the cafe with the shatterable glass windows. A player standing here can rack-up huge killstreaks which can be devastating or, more than likely, not. This area provides little cover and can be attacked from several angles.
    • Outside, behind the plane, is one of the better places, away from most of the action, to call in an airdrop.

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    • This makes it difficult to use in the hands of an unskilled player at long ranges without short, controlled bursts of fire, especially with the use of an ACOG Scope. This is partially alleviated with a Silencer, as lack of muzzle flash increases visibility and effective accuracy.
    • However, the iron sights are generally favourable, and as a result many will opt for a M203 or Silencer instead.

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      • In domination, there are three ways to gain XP: 

         
        • Kill: 5 XP (10 EXP if the killer or the victim was capturing or defending a flag). 
        • Assist: 1 XP (Call of Duty 4) or 1-4 XP, depending on the amount of damage dealt (World at War) 
        • Capture a flag: 15 XP 
      • 1 point awarded to the team for each flag it controls every 5 seconds. 

        Individual XP 

        In domination, there are three ways to gain XP: 

         
        • Kill: 50 XP 
        • Assist: 10 XP 
        • Capture a flag: 150 XP 
        • Kill an attacker (Defender +50 XP bonus) 
        • Kill a defender (Attacker +50 XP bonus) 

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    • TIPS: DONT: use mounted weapon shotguns! They've gotten me into messes many many times!

      Keep rushing the same place over and over again after countless deaths (in deathmatch and Search).

      Go in close quarters/corners with a grenade launcher

      GO for the flag when you have NO cover (unless you have marathon/lightweight on ^ ^)

      Akimbo weapons in huge maps.

      DO: Use grenade launchers often, they get VERY easy kills.

      Think of alt. ways to kill the enemy instead of trying the same way over and over after dying.

      Calll in pred missles while prone and camo'd out.

      Place claymores on the edgecorner of doors/walls.

      Place tac. insertions indoors or on rooftops. Unobvious places

      LEVELING- Either play FFA for challenges (trust me you level fast) Or if you wanna go hardcore and go for just points in skill play S & D with my class.

    • As far as perks, not much is different. Sleight of Hand is still very handy (ha ha), Stopping Power will minimize the number of grazing shots, and Commando is hugely useful when someone invades your sniping roost and needs a good knifing. If, however, you like to be invisible, you can always go with perks like Cold-Blooded, Ninja, or Scrambler. Once you’ve leveled sufficiently, you may try One Man Army for the ability to switch classes mid-battle. You can even chain together multiple classes with the One Man Army perk, switching from sniper to close-range to heavy assault freely (though it does take a while to make the change).
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