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Five Tips for Engaged Learning in a Virtual Environment (Second Life, OpenSim, etc.) « Mo Hax
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Remembering being somewhere is much more powerful than remembering the page something else was on. There really is something to this presence stuff.
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Second Life as a Disruptive Technology in Education « The next step in education
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I believe that the use of virtual worlds in education may frighten many people because the concept is so unfamiliar and so dissimilar from traditional educational paradigms
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Get Smarter - The Atlantic (July/August 2009)
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“fluid intelligence”—the ability to find meaning in confusion and to solve new problems, independent of acquired knowledge. Fluid intelligence doesn’t look much like the capacity to memorize and recite facts, the skills that people have traditionally associated with brainpower. But building it up may improve the capacity to think deeply
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Strengthening our fluid intelligence is the only viable approach to navigating the age of constant connectivity
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Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds
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Consistently, participants represented by an avatar in a dark cloak or a KKK-like uniform demonstrated negative or anti-social behavior in team situations and in individual writing assignments.
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"By manipulating the appearance of the avatar, you can augment the probability of people thinking and behaving in predictable ways without raising suspicion," said Peña. "Thus, you can automatically make a virtual encounter more competitive or cooperative by simply changing the connotations of one's avatar."
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