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C C's List: 3225

    • In the same light, the world of (and the worlds created by) technology need not only reflect current gender categories; instead they can become another arena for the reshaping of those categories
    • effortlessly reshape their selves and their "appearance" through manipulation of words and images--representations--rather than through modification of the physical body

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    • unparalleled opportunity to play with one's identity and to "try out" new ones
    • All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a "character," in which you can be anonymous, in which you can play a role as close or as far away from your "real self" as you choose.

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    • multiple personae, romance, and what can be counted on as "real" in virtual space
    • As players participate, they become authors not only of text but of themselves, constructing new selves through social interaction.

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    • possibilities  opened up and promised by it to fashion new subjectivity  as fluid, decentered, heterogeneous, playful, and  malleable.
    • inherent inequality of cyberspace in distributing  social resources among different classes or genders

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    • gender identity is fluid and flexible
    • be another gender and have gendered encounters unlike anything we have in the real world (where we are bound by our physical bodies)

    9 more annotations...

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