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H1N1 Virus information center in Second Life
by the University of New Mexico. SLurl: http://slurl.com/secondlife/UNM/66/55/32
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War Veterans Will Have Virtual Support Center in Second Life - 3D TLC - 3D Training, Learning and Collaboration
Coming Home will incorporate immersive games, virtual world expertise and virtual human intelligence. The institute is already familiar with creating virtual humans, and these humans will provide services that would have otherwise required a real human be logged in. Morie's team is also developing an online veterans center that will try to reduce post-traumatic stress disorder and give veterans a place to socialize and seek complementary and alternative medical interventions.
“We’re working with the Mindfulness Center in San Diego, and they’ll be running classes in Second Life in our land with veterans,” Morie said. “We’ll see how the veterans respond to that and how the facilitators work."" -
Can Second Life help teach doctors to treat patients? - CNN.com
"This sort of research is vital if we're going to make sure tomorrow's doctors are as well-trained as you and I want them to be," said Partridge, professor of respiratory medicine at Imperial College London.
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PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds
PIVOTE lets you:
* Create learning exercises on the web using a simple forms based interface
* Create objects in a virtual world such as Second Life which users can use to interact with the exercise
* Play the exercise in Second Life, Open Sim, or on the web or even an iPhone.
* Port exercises between virtual worlds
* Share PIVOTE compatible objects between exercises and institutions
* Rapidly edit exercises to create variations, or custom versions for different skill levels
* Export student performance data for us in VLEs -
Studiumverlauf Multimedia/VR-Design Virtuelle Realität bei Best-Sabel der Privatschule in Berlin
Geplant ab April 2009: VR.
H 5 Grundlagen menschlicher Wahrnehmung
H 5.1 Psychologie und Wahrnehmung
H 5.2 Haptische/Optische/Olfaktorische Wahrnehmung
V 3 Einführung Multimedia/VR
V 3.2 Virtuelle Räume / Illusionswelten gestalten -
Schwerpunkte: Informatik studieren in Heidelberg - SRH Hochschule Heidelberg Fakultät für Informatik
Planen virtuelle Welten als Schwerpunktthema für Game Development und Medieninformatik
