-
Les didacticiels de LinuxGraphic.org
-
- Select the plane and edit
its material properties (F5-KEY) (Material Buttons). Add a new material
and call it Lake (MA:Lake). Edit its textures (F6-KEY) (Texture Buttons).
In the first channel,
add a texture called Reflects (TE:Reflects). Click on EnvMap and specify
Empty in the Ob button Ob:Empty). At the Don't render layer
section, select the layer on which the plane is placed (for instance,
the third).In the second channel, add a texture called Wave (TE:Wave).
Click on Stucci.
Go back in the material
properties (F5-KEY) (Material Buttons). Select the channel Reflects. Activate
the Refl, Col, Csp and Cmir Buttons. Give the Col slider a value of 0.6
(or any other that suits you).
Select the Wave channel.
Deactivate the Col Button and activate the Nor Buttons. Set SizeX to 1.000
and SizeY to 5.000. Play with the Nor Slider if you want to intensify the
wave effect, 1.000 being a good starting value.
Set the lake's Alpha to
0.9 and activate the ZTransp Button.
- Select the plane and edit
-
1 - 12 of 12
Showing 20▼ items per page
List Comments
(0)
List Info
Sponsored Links
Ads by Google
