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WEB|WISE|KIDS: Katie Canton
You can download Katie Canton's story here. When she was 15, she met a 22 year old guy in a chatroom and fell in love. Only after playing the game MISSING with her family, did Katie come to realize that "John" was an online predator. He is now serving 20 years in prison, after Katie worked with the police and turned in evidence against him. Katie has become an articulate spokesperson for Web Wise Kids and she speaks at school assemblies to advise other kids. She lives in the San Francisco Bay Area.
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WEB|WISE|KIDS: Katie Canton Story [Video]
This video from WebWise Kids tells Katie Canton's story and is excellent to use in class with students. When she was 15, she met a 22 year old guy in a chatroom and fell in love. Only after playing the game MISSING with her family, did Katie come to realize that "John" was an online predator. He is now serving 20 years in prison, after Katie worked with the police and turned in evidence against him. Katie has become an articulate spokesperson for Web Wise Kids and she speaks at school assemblies to advise other kids. She lives in the San Francisco Bay Area.
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WEB|WISE|KIDS: MISSING [Interactive Software Adventure]
MISSING, from Web Wise Kids, is designed to SHOW rather than TELL children about online safety. It's a fun and positive way to teach children how to avoid danger on the Internet. The interactive software adventure tells the story of Zack, a kid in Vancouver, Canada who forms an online friendship with Fantasma. This guy is so cool - he has an online magazine about beach life in California and he sends Zack great stuff, like graphic arts and software. Little does Zack know that he is a predator. After Zach agrees to go to San Diego to be with Fantasma, players work with a detective to find and rescue Zack and arrest Fantasma. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]. Note: Local middle school science teachers have successfully worked this program into their science curriculum since solving the game involves researching and collecting clues.
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WEB|WISE|KIDS: AIRDOGS [Interactive Software Adventure]
2nd in the CyberCop Series, AIRDOGS was designed to show teenagers that online crimes have lifelong legal and social consequences for teens and their families. In the game, Luke is a teenager who shows great promise as a snowboarder. He needs money for gear and training, so he begins to counterfeit software in his basement. Players collect data and evidence to catch Luke's boss, who is the ringleader of the operation. The message of Air Dogs is clear: theft and extortion are crimes, whether you're 16 or 60. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]
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WEB|WISE|KIDS: MIRROR IMAGE [Interactive Software Adventure]
3rd in the Cybercop Series. MIRROR IMAGE tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online romance. Neither of the girls realizes that hacking software has been placed on their computers during their conversations with their ‘online boyfriends.’ Soon Sheena and Megan begin to suspect that someone is stalking them in real life. Players work with a detective to track the predator and arrest him. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]
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The Cyber Golden Rule [Video]
Cute cybersafety video with singing sock puppet. Would be appropriate for elementary grades.
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Givin 'Em The Business
In this 4 week unit, primary students will work in groups of 4-5 to form a business, create, market & sell their product, and track their expenses and profits.
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Cyberethics: Downloading Music from the Internet | eMINTS
Cyberethics curriculum from the eMINTS project. These sites highlight the debate about downloading music from the Internet for free. Watch videos of musicians expressing their thoughts on the issue. There is also information about copyright law and explanations about why these types of downloads are considered illegal and unethical. The sites are helpful for teachers who want students to debate the issue. There are links to eThemes Resources on Internet safety and computer basics.
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Hectors World [Interactive Games]
Flash animation games in a aquarium theme from NetSafe.org [New Zealand] that teach kids [Age 5-11] about online privacy and cybersafety. Includes downloadable lesson plans for teachers
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Internet Safety Lesson Plans, Grades 3 -5
A 45-minute lesson plan designed to teach students about Internet Safety
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Course: CyberSafety for Middle School
Lewsisville Independent School District [Flower Mound, TX] has created this excellent Cybersafety Course for Middle School Students, using moodle. It includes a week-long curriculum with videos, web sites to explore, discussion questions and quizzes.
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Cyber Bullying Lesson Plans for Middle School Students
Middle School Lesson plans on cyberbullying, personal safety and predator education.
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CyberSmart! Lesson Plans : Dealing with Online Bullies
Students reflect on the rewards of cyberspace and then consider bullying scenarios in which they examine their personal comfort levels. They learn to recognize such feelings and responsibly handle the unacceptable behavior of others.
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In Your I ! [Privacy Online]
Video clip scenarios, lesson plans and handouts to teach students about privacy online. Privacy is all tied up in our sense of identity and how we interact with other people. We negotiate our privacy by revealing different things to different people in different circumstances. But when we talk online, what we say can be taken out of context. And that has consequences.
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FTC Tools for Teachers
Thirteen downloadable files from the Federal Trade Commission on protecting student privacy online.
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ReadWriteThink: Audience, Purpose, and Language Use in EMail
With the increasing popularity of e-mail and online instant messaging among today�s teens, a recognizable change has occurred in the language that students use in their writing. This lesson explores the language of electronic messages and how it affects other writing. Furthermore, it explores the freedom and creativity for using Internet abbreviations for specific purposes and examines the importance of a more formal style of writing based on audience.
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ReadWriteThink: Propaganda Techniques in Literature
<b>Propaganda Techniques in Literature and Online Political Ads</b><br> In this lesson, students draw conclusions from an analysis of propaganda techniques used in a piece of literature such as the novel Brave New World, the play The Crucible, or the movie Dr. Strangelove and political advertisements posted on the Internet. Students also make connections to their own world by looking for examples of propaganda in other media, such as print ads and commercials.
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ReadWriteThink: Evaluating Web Pages for a Class Collection
<b>Inquiry on the Internet: Evaluating Web Pages for a Class Collection</b><br>In this lesson plan, students explore a class inquiry project, collecting Web-based resources that can be used for further study during the course of the class or for more in-depth projects. Students use Internet search engines and Web analysis checklists and questions to find and evaluate online resources then write annotations that explain how and why the items they have found will be valuable to the class.
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ReadWriteThink: Online Profile: Learning Beyond the Classroom
n this activity, teenagers explore online names by looking at sample e-mail addresses to determine what they can tell about the person who uses the account. After this exploration, teens choose a screen name or e-mail address for themselves as well as decide on personal details to include on a safe online profile.
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