This link has been bookmarked by 1 people . It was first bookmarked on 23 May 2009, by Fabio de Miranda.
-
Fabio de MirandaRaytracing can now be on a part with rasterization. Traditionnally, raytracing is too slow for use in games but creates better images. With the advent of multicores and new algorithms, interactive and realtime processing is now possible.
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.