This link has been bookmarked by 3 people . It was first bookmarked on 30 Apr 2008, by tony curzon price.
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17 Feb 09
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As prices dropped, distributed ownership of computers, rather than leasing within institutional environments, became a practical reality, removing legal and business practice barriers to generative tinkering with the machines.
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established the value of tinkering
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what cheap processors would small firms and mainstream consumers be using today? One possibility is a set of information appliances.
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word processing from companies like Brother: all-in-one units
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For gaming, they would use dedicated video game consoles
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dial-up modem
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minicomputer
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30 Apr 08
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One possibility is a set of information appliances.
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somehow
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one another.
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connect to it.
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networking
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Hush-A-Phone, which was invented in 1921 as a way to have a conversation without others nearby overhearing it
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were sold.
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The court drolly noted, “[AT&T does] not challenge the subscriber’s right to seek privacy. They say only that he should achieve it by cupping his hand between the transmitter and his mouth and speaking in a low voice into this makeshift muffler
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small ways.
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phone network.
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The physical layer had become generative, and this generativity meant that additional types of activity in higher layers were made possible.
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services business
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THE PROPRIETARY NETWORK MODEL
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themselves
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unchanged
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tinkering
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Why would the proprietary services not harness the potential generativity of their offerings by making their own servers more open to third-party coding?
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model prevailed.
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shopping
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free-for-all
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But none seemed prepared to budge from the business models built around their mainframes
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who built them.
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possible.
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Jennings’s work
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annoyed person.
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the world
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FIDOnet
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services
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message
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points
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billion
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from them.
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network work.
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controlling it.
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tryout period
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access
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code for it.
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rust that at least some third-party software writers will write good and useful code, and trust that users of the device will be able to access and sort out the good and useful code from the bad
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harmful code.
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approach
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Its origins can be found in a 1984 paper by Internet architects David Clark, David Reed, and Jerry Saltzer.
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requirements
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The people using this network of networks and configuring its endpoints had to be trusted to be more or less competent and pure enough at heart that they would not intentionally or negligently disrupt the network.
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persists today.
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Yet the assumption that network participants can be trusted, and indeed that they will be participants rather than customers, infuses the Internet’s design at nearly every level.
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an outsider.
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the IDs.
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User identification is left to individual Internet users and servers to sort out if they wish to demand credentials of some kind from those with whom they communicate.
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contents
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regulation
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The person at the endpoint must instead rely on falling dominos of trust. The Internet is thus known as a “best efforts” network, sometimes rephrased as “Send it and pray” or “Every packet an adventure.”
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chapter
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environment
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dead end.
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ignore
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