This link has been bookmarked by 57 people . It was first bookmarked on 08 Sep 2008, by Tara McGowan.
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12 May 11
valerie taylor"New research indicates that using video games as an instructional tool can be an effective way of getting children, to learn and remember new conceptual material very quickly."
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19 Jun 10
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Steinkuehler thinks videogames are the way to reverse this sorry trend. She argues that schools ought to be embracing games as places to show kids the value of scientific scrutiny -- the way it helps us make sense of the world.
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18 May 10
John MartinInteresting article about problem solving and the scientific method.
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01 May 10
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The kids were practicing science.
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hey were using the scientific method. They'd think of a hypothesis -- This boss is really susceptible to fire spells -- and then collect evidence to see if the hypothesis was correct. If it wasn't, they'd improve it until it accounted for the observed data.
This led Steinkuehler to a fascinating and provocative conclusion: Videogames are becoming the new hotbed of scientific thinking for kids today.
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She and her co-author, Sean Duncan, downloaded the content of 1,984 posts in 85 threads in a discussion board for players of World of Warcraft.
What did they find? Only a minority of the postings were "banter" or idle chat. In contrast, a majority -- 86 percent -- were aimed specifically at analyzing the hidden ruleset of games.
More than half the gamers used "systems-based reasoning" -- analyzing the game as a complex, dynamic system. And one-tenth actually constructed specific models to explain the behavior of a monster or situation; they would often use their model to generate predictions. Meanwhile, one-quarter of the commentors would build on someone else's previous argument, and another quarter would issue rebuttals of previous arguments and models.
These are all hallmarks of scientific thought. Indeed, the conversations often had the precise flow of a scientific salon, or even a journal series: Someone would pose a question -- like what sort of potions a high-class priest ought to carry around, or how to defeat a particular monster -- and another would post a reply, offering data and facts gathered from their own observations. Others would jump into the fray, disputing the theory, refining it, offering other facts. Eventually, once everyone was convinced the theory was supported by the data, the discussion would peter out.
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28 Apr 10
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19 Mar 09
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14 Mar 09
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03 Dec 08
Adam Crowe"The (mostly) young people engaging in these sciencelike conversations are precisely the same ones who are, more and more, tuning out of science in the classroom. Steinkuehler thinks videogames are the way to reverse this sorry trend. She argues that scho
gaming thegamingofeverydaylife behaviours science simulation learning children education #processing #complexity #diversity CliveThompson
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25 Oct 08
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02 Oct 08
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joshua foutsConstance Steinkuehler -- a game academic at the University of Wisconsin -- was spending 12 hours a day playing Lineage, the online world game. Most of her guild members were teenage boys. But they were pretty good at figuring out how to defeat the bosses
games wow gaming culture education science constancesteinkuehler wisconsin
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25 Sep 08
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24 Sep 08
liam odonnell"Videogames are becoming the new hotbed of scientific thinking for kids today." It's true!
wow education lineage Steinkuehler gaming mmos games youth scientificmethod statistics
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16 Sep 08
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15 Sep 08
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11 Sep 08
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One of the reasons kids get bored by science is that too many teachers present it as a fusty collection of facts for memorization. This is precisely wrong. Science isn't about facts. It's about the quest for facts -- the scientific method, the process by which we hash through confusing thickets of ignorance. It's dynamic, argumentative, collaborative, competitive, filled with flashes of crazy excitement and hours of drudgework, and driven by ego: Our desire to be the one who figures it out, at least for now. It's dramatic and nutty and fun.
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10 Sep 08
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rampionBut they were pretty good at figuring out how to defeat the bosses. One day she found out why. A group of them were building Excel spreadsheets into which they'd dump all the information they'd gathered about how each boss behaved: What potions affected i
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09 Sep 08
Katie DayThis led Steinkuehler to a fascinating and provocative conclusion: Videogames are becoming the new hotbed of scientific thinking for kids today. This makes sense if you think about it for a second. After all, what is science? It's a technique for uncover
gaming science methodology learning self-organizing education for:klandmiles imported_from_delicious theories
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Todd BryantConstance Steinkuehler, first mainstream reference I've seen.
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Videogames are becoming the new hotbed of scientific thinking for kids today.
This makes sense if you think about it for a second. After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master.
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More than half the gamers used "systems-based reasoning" -- analyzing the game as a complex, dynamic system. And one-tenth actually constructed specific models to explain the behavior of a monster or situation; they would often use their model to generate predictions. Meanwhile, one-quarter of the commentors would build on someone else's previous argument, and another quarter would issue rebuttals of previous arguments and models.
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It's about the quest for facts
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It's dynamic, argumentative, collaborative, competitive, filled with flashes of crazy excitement and hours of drudgework, and driven by ego
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08 Sep 08
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Antonio GonzálezDefiende que los niños aplican métodos científicos cuando intentan descubrir las reglas intrínsecas de un juego de ordenador.
ciencias juegos TIC ingles metodos_ciencia for:elaprendizerrante
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dotysan"Dude, I'm not doing science," he replied. "I'm just cheating the game!"
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Tara McGowanGreat look at gamers as using scientific method in quests for progress, gains in games---Steinkuehler makes argument that the very same students who use scientific method in games are turned off by science in schools- just need teachers to talk to them in their own language
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Constance Steinkuehler -- a game academic at the University of Wisconsin
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The kids were practicing science.
They were using the scientific method. They'd think of a hypothesis -- This boss is really susceptible to fire spells -- and then collect evidence to see if the hypothesis was correct. If it wasn't, they'd improve it until it accounted for the observed data.
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what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent -- the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules.
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Only a minority of the postings were "banter" or idle chat. In contrast, a majority -- 86 percent -- were aimed specifically at analyzing the hidden ruleset of games.
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More than half the gamers used "systems-based reasoning" -- analyzing the game as a complex, dynamic system. And one-tenth actually constructed specific models to explain the behavior of a monster or situation; they would often use their model to generate predictions. Meanwhile, one-quarter of the commentors would build on someone else's previous argument, and another quarter would issue rebuttals of previous arguments and models.
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Every study shows science literacy in school is plummeting, with barely one-fifth of students graduating with any sort of sense of how the scientific method works. The situation is far worse for boys than girls.
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Steinkuehler thinks videogames are the way to reverse this sorry trend. She argues that schools ought to be embracing games as places to show kids the value of scientific scrutiny -- the way it helps us make sense of the world.
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Science isn't about facts. It's about the quest for facts -- the scientific method, the process by which we hash through confusing thickets of ignorance.
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They're already scientists; they already know the value of the scientific method. Teachers just need to talk to them in their language, so that the kids can begin to understand the joy of puzzling through the offline, "real" world too.
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Linda WallaceA few years ago, Constance Steinkuehler -- a game academic at the University of Wisconsin -- was spending 12 hours a day playing Lineage, the online world game. She was, as she puts it, a "siege princess," running 150-person raids on hellishly difficult b
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Dante-Gabryell MonsonAt one point, Steinkuehler met up with one of the kids who'd built the Excel model to crack the boss. "Do you realize that what you're doing is the essence of science?" she asked.
He smiled at her. "Dude, I'm not doing science," he replied. "I'm just che -
Jeff StewartThis led Steinkuehler to a fascinating and provocative conclusion: Videogames are becoming the new hotbed of scientific thinking for kids today.
videogames science scientificmethod trends 2008 statistics children education learning models
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