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1. People not Things (social trumps physical) - 2. Always ask, "What does the user do?" (function, ends, not just features) - 3. Focus on Verbs (language, LUI) - 4. A Toy Language for a Toy World (model universe) - 5. Use an Inverse Parser - 6. Design the
computer design game development programming social story writing
Some notes from a talk at the Game Developers Exchange by Chris Crawford : nine principles guiding his work on Storytron - the interactive storytelling system.
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