This link has been bookmarked by 21 people . It was first bookmarked on 04 Jan 2009, by Fred Delventhal.
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03 Mar 09
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01 Mar 09
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Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
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Outside of school, kids "are writing fan fiction, blogging, designing clothes," said James Paul Gee, a University of Arizona education professor and author of the book "What Video Games Have to Teach Us About Learning and Literacy." "They can become an expert in anything by learning on the Internet, and they can find a community to support it."
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09 Jan 09
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08 Jan 09
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07 Jan 09
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06 Jan 09
edtechtalkGood summary of game possibilities. "To make further inroads into the educational market, video game producers must win over teachers who are loaded down with curriculum demands and pressured to improve student test performance."
Gary
Good summary of game possibilities. "To make further inroads into the educational market, video game producers must win over teachers who are loaded down with curriculum demands and pressured to improve student test performance."
Gary -
Jennifer MaddrellGood summary of game possibilities. "To make further inroads into the educational market, video game producers must win over teachers who are loaded down with curriculum demands and pressured to improve student test performance."
Gary -
Gary McFarlaneGood summary of game possibilities. "To make further inroads into the educational market, video game producers must win over teachers who are loaded down with curriculum demands and pressured to improve student test performance."
Garyeducation games teachers edtech Learning simulation video_games for:edtechtalk
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05 Jan 09
Sarah NewtonLifelong gamer Russell Alford, 15, usually has to wait until his homework and chores are finished before he can play Call of Duty 4, but this semester he got to play another video game at school. His finance class at Marshall High School in Fairfax County designed avatars and saved a virtual city...
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As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
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But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
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The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
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Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
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Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
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04 Jan 09
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Jeff JohnsonTeachers Turn to Simulations, Other Software for Variety of Lessons
washingtonpost edtech education teachers simulations games washingtonpost.com
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Dimension M, a suite of math games
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In one game, players aim to stop a biodigital virus from taking over the world, while learning about functions and solving equations.
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cost $10 to $20 per student for the year
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Quest Atlantis
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role-play scientists seeking to learn why rivers are depleted of fish
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Fred Delventhal...As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds...
washingtonpost education games teaching learning simulations article
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