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All Annotations of [Preview]

saved byChristy Tucker on 2008-06-30

  • Bruner (1960) believes that
    culture mediates a learner’s cognitive development as represented by three modes
    through which knowledge is acquired: enactive, iconic, and symbolic. In the
    enactive representation, an individual learns by doing and by recalling past
    events. Iconic representations are internally constructed through visualized and
    other sensory organizations. Symbolic representations are manifested through
    languages, both verbal and numerical. The learner’s social and cultural context,
    according to Bruner (1986, 1990), influences how, when, and what learning
    becomes knowledge. Cultural influences, however, are not necessarily conscious
    to the individual. Since an instructional designer’s knowledge of enactive,
    iconic, and symbolic representations may differ from that of the intended
    learner, Bruner recommends that all instruction begin with the learner’s
    experiences and contexts.

  • In many learning environments, the
    designer of instruction enters into curriculum development with assumptions and
    beliefs that may be, consciously or unconsciously, at odds with the diversity of
    targeted learners. Such incompatibilities may sabotage attempts to adapt
    learning activities in that cultural predispositions may be overlooked.
  • cultural orientations for heterogeneous populations may be evidenced by
    conflicts in values, interpersonal interactions, communication patterns, time
    orientation and scheduling, rules of activity and engagement, cognitive
    processes, and processes of problem solving (Boggs, Watson-Gegeo, &
    McMillen, 1985; Kochman, 1981; Shade, 1981, 1989).
  • this paper focuses on the needs of the second fastest growing ethnic/racial
    group in the US, the Hispanic/Latino population
  • This group is more likely than any other group to have limited access to
    technology outside of work or university resources.
  • Morgan (1994) recommends that a
    distance-learning course should provide connections among the learner’s prior
    experiences that relate to course content. This not only includes conceptual
    knowledge but also a consideration of the entering cultural beliefs and entry
    level skills which may shape and influences meaning and ability to connect prior
    learning and new learning.

  • culturally preferred active knowledge construction.
  • Power Distance
    (PD)
    . “The extent to
    which less powerful members expect and accept unequal power distribution within
    a culture” (Marcus & Gould, 2001, p. 5).

  • value society at large over individual needs or preferences



    value personal achievement and goals over that of the group


  • group achievement is more important than that of the individual



    motivation is self-situated; materialism indicates success


  • privacy of personal information that may be at odds with that of society at
    large



    personal information is made public.

  • Traditional masculine cultures
    value wealth, challenge, promotion, and recognition of achievements. Feminine
    cultures value good relations with co-workers, pleasant and congenial home and
    workplace, and job security. Marcus and Gould suggest the following interface
    implications for high feminine cultures: interchangeable roles, cooperation and
    collaboration, and aesthetic expression of values.
  • “Cultures vary in their avoidance of uncertainty, creating different rituals
    and having different values regarding formality, punctuality, legal-religious
    requirements, and tolerance for ambiguity” (Marcus & Gould, 2000, p. 20)
  • Cultures with low UA
  • accept that teachers may not know all the answers and learning is more
    open-ended; and see out of the normal phenomenon as a curiosity.
  • long-term Time Orientation believe that stability requires hierarchical
    relations, view the family as the model for all organizations with elders and
    males having most authority, believe that virtuosity does not result in
    equitable treatment, and see that virtuosity means working hard to improve
    oneself, at least in the workplace
  • Short-term Time Orientation cultures: emphasize the individual and equitable
    relationships, personal fulfillment through self-actualization.
  • within a culture, individuals have different styles so using one approach,
    however culturally relevant it may be, is not necessarily appropriate or
    effective for an entire group.
  • She found that Hispanic learners preferred evaluative feedback, active
    participation, collaboration, and concrete and practical material. Learners
    tended: to retain facts well, use elaborative processing, have a positive
    attitude about learning, exhibit self-discipline and diligence, attend closely
    to tasks at hand, use “imagery, verbal elaboration, comprehension monitoring and
    reasoning” (p.58), identify the main idea, apply effective test-taking
    strategies and reflect on accuracy of information. The Hispanic learners
    preferred active experimentation and tended to use judgment (thinking of
    feeling) when interacting with others.

    • Provide a variety of instructional strategies that can be supported through
      a variety of media, allowing students to chose among activities that have one
      objective.
    • Provide consistent, clear, and frequent feedback in a variety of formats.
    • Provide opportunities for collaboration.
    • Encourage and provide opportunities for reflection.
    • Design curriculum that engages learners in making connections among theory
      and practice using higher order thinking.
  • learners from individualist cultures were supported in a distance learning
    environment more so than learners from a collectivist culture
  • not conducive to the collectivist learning were the very characteristics of
    distance learning that are touted as the greatest benefits: learner’s
    self-reliance and independence
  • The Net generation [6] has grown
    up with a variety of electronic media that are unique and which research
    suggests has influenced their perspectives and preferences (Tapscott, 1999).
    This generation::



    • Has grown up with digital entertainment
    • Has access to digital resources outside of schools
    • Accepts diversity
    • Is curious
    • Is assertive and self-reliant
    • Is strongly independent
    • Tends to be emotionally & intellectually open
    • Is inclusive
    • Is freely expressive
    • Tends to be innovative
    • Is investigative
  • gender differences in the use and application of technology, the preponderance
    of digital play as opposed to the work ethic of older generations, the influence
    of global information and relationships, and the decreased reliance on a teacher
    for guided learning.
  • factors must be considered
  • Analysis of target population(s)
    preferences in Web design, interaction as well as entry technical and
    communication level skills
  • Review of content by subject matter and culture experts for design integrity
    and cultural relevancy