This link has been bookmarked by 417 people and liked by 2 people. It was first bookmarked on 08 Aug 2006, by Doug Hearrington.
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05 Jun 16
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13 Nov 14
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28 Oct 14ewpowell
How to use 7 principles
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16 Oct 14
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02 Sep 14
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f this Web page for updates, a link to a huge collection of ideas for using technology to implement the seven principles, a recorded interview with Chickering and Ehrmann about this history of the seven principles and their relevance to technology use, and our request that you share more such examples of technology use.
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nciples Faculty Inventory and an Institutional Inventory (Johnson Foundation, 1989) and by a Student Inventory (1990). The Principles, created by Art Chickering and Zelda Gamson with help from higher education colleagues, AAHE, and the Education Commission of the St
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ciples of Good Practice were created in 1987, new communication and information technologies have become major resources for teaching and learning in higher education. If the power of the new technologies is to be fully realized, they should be employed in ways consistent with
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19 Aug 14
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29 Jun 14
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IMPLEMENTING THE SEVEN PRINCIPLES: Technology as Lever
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17 Jun 14
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13 Jun 14Eileen Grodziak
good teaching is good teaching - with technology or not!
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10 Jun 14
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02 Jun 14
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04 Apr 14
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26 Mar 14
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29 Jan 14
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IMPLEMENTING THE SEVEN PRINCIPLES: Technology as Lever
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18 Dec 13
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21 Nov 13
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20 Nov 13
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14 Nov 13
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22 Oct 13
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09 Oct 13
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18 Sep 13George Hess
Principles of Good Teaching and online learning.
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13 Sep 13
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anita z boudreau
Chickering and Gamson’s Seven Principles of Good Practice in Undergraduate Education, provide a meaningful lens for thinking about online teaching and learning.
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The instructor poses a question (a task).
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The student responds (with homework).
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The instructor responds some time later with comments and a grade.
The biggest success story in this realm has been that of time-delayed (asynchronous) communication. Traditionally, time-delayed communication took place in education through the exchange of homework, either in class or by mail (for more distant learners). Such time-delayed exchange was often a rather impoverished form of conversation, typically limited to three conversational turns:
The conversation often ends there; by the time the grade or comment is received, the course and student are off on new topics.
Now, however, electronic mail, computer conferencing, and the World Wide Web increase opportunities for students and faculty to converse and exchange work much more speedily than before, and more thoughtfully and “safely” than when confronting each other in a classroom or faculty office. Total communication increases and, for many students, the result seems more intimate, protected, and convenient than the more intimidating demands of face-to-face communication with faculty.
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12 Sep 13
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11 Sep 13
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Pia Marks
Chickering and Ehrmann look at ways technology can be leveraged to facilitate the 7 Principles for Good Practice in Undergraduate Education. "If the power of the new technologies is to be fully realized, they should be employed in ways consistent with the Seven Principles."
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23 Jul 13
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03 May 13
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30 Apr 13
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student motivation and involvement.
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03 Apr 13
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02 Mar 13
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27 Feb 13Mariann Hawken
Cost-effective and appropriate ways to use computers, video, and telecommunications technologies to advance the Seven Principles for Good Practice in Undergraduate Education
pedagogy teaching online teaching teaching & learning distance education lotto
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27 Nov 12
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06 Nov 12
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05 Nov 12
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15 Oct 12
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13 Oct 12
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16 Sep 12
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01 Sep 12Robin Galloway
1996 piece describing technology's role in applying Chickering & Gramson's Seven Principles for Good Practice in Undergraduate Education (1987)
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24 Jul 12
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18 Jul 12
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most cost-effective and appropriate ways to use computers, video, and telecommunications technologies to advance the Seven Principles
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Good Practice Encourages Contacts Between Students and Faculty
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The instructor poses a question (a task).
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The student responds (with homework).
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The instructor responds some time later with comments and a grade.
The biggest success story in this realm has been that of time-delayed (asynchronous) communication. Traditionally, time-delayed communication took place in education through the exchange of homework, either in class or by mail (for more distant learners). Such time-delayed exchange was often a rather impoverished form of conversation, typically limited to three conversational turns:
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Good Practice Develops Reciprocity and Cooperation Among Students
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The extent to which computer-based tools encourage spontaneous student collaboration was one of the earliest surprises about computers.
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Good Practice Uses Active Learning Techniques
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Learning is not a spectator sport. Students do not learn much just sitting in classes listening to teachers, memorizing prepackaged assignments, and spitting out answers. They must talk about what they are learning, write reflectively about it, relate it to past experiences, and apply it to their daily lives. They must make what they learn part of themselves.
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Good Practice Gives Prompt Feedback
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Computers also have a growing role in recording and analyzing personal and professional performances
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Good Practice Emphasizes Time on Task
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Some years ago a faculty member told one of us that he used technology to “steal students’ beer time,” attracting them to work on course projects instead of goofing off. Technology also can increase time on task by making studying more efficient. T
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Good Practice Communicates High Expectations
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New technologies can communicate high expectations explicitly and efficiently.
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Good Practice Respects Diverse Talents and Ways of Learning
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Technological resources can ask for different methods of learning through powerful visuals and well-organized print; through direct, vicarious, and virtual experiences; and through tasks requiring analysis, synthesis, and evaluation, with applications to real-life situations. They can encourage self-reflection and self-evaluation. They can drive collaboration and group problem solving. Technologies can help students learn in ways they find most effective and broaden their repertoires for learning. They can supply structure for students who need it and leave assignments more open-ended for students who don’t
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Technology Is Not Enough
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12 Jul 12Constant Learn
In 1996, Chickering and Ermann wrote an article to apply the seven principles with the use of technology.
online instructional_design e-learning 7principles best_practices ahc ahc_conference
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01 Jul 12
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21 Jun 12
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30 May 12
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10 May 12Andy Beyer
Uniting the 7 principles of learning with technology
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29 Apr 12
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18 Apr 12
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In March 1987, the AAHE Bulletin first published “Seven Principles for Good Practice in Undergraduate Education.” With support from Lilly Endowment, that document was followed by a Seven Principles Faculty Inventory and an Institutional Inventory (Johnson Foundation, 1989) and by a Student Inventory (1990). The Principles, created by Art Chickering and Zelda Gamson with help from higher education colleagues, AAHE, and the Education Commission of the States, with support from
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07 Apr 12
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24 Feb 12
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23 Feb 12
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10 Feb 12
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06 Feb 12
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Good Practice Encourages Contacts Between Students and Faculty
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student-faculty contact in and out of class is a most important factor in student motivation and involvement
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enhances students’ intellectual commitment and encourages them to think about their own values and plans
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helps students get through rough times and keep on working
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Communication technologies that increase access to faculty members, help them share useful resources, and provide for joint problem solving and shared learning can usefully augment face-to-face contact in and outside of class meetings.
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can strengthen faculty interactions with all students, but especially with shy students who are reluctant to ask questions or challenge the teacher directly
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easier to discuss values and personal concerns in writing than orally
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provide opportunities for interaction not possible
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With the new media, participation and contribution from diverse students become more equitable and widespread
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Good Practice Develops Reciprocity and Cooperation Among Students
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Learning is enhanced when it is more like a team effort than a solo race
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collaborative and social, not competitive and isolated
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increases involvement in learning
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improves thinking and deepens understanding
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computer-based tools encourage spontaneous student collaboration
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email for today’s busy commuting students is that it opens up communication among classmates even when they are not physically together.
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Good Practice Uses Active Learning Techniques
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Students do not learn much just sitting in classes listening to teachers, memorizing prepackaged assignments, and spitting out answers.
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talk about what they are learning, write reflectively about it, relate it to past experiences, and apply it to their daily lives. They must make what they learn part of themselves.
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three categories
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tools and resources for learning by doing
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real-time conversation
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supported with “worldware,” i.e., software (such as word processors)
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time-delayed exchange
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statistical research and computer-based music
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Internet to gather information not available in the local library
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Simulating techniques
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Simulation software
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Good Practice Gives Prompt Feedback
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students need help in assessing their existing knowledge and competence
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chances to reflect on what they have learned, what they still need to know, and how they might assess themselves
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use of email for supporting person-to-person feedback
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recording and analyzing personal and professional performances
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writer’s draft using the “hidden text” option available in word processors
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portfolio evaluation strategies
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Good Practice Emphasizes Time on Task
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Allocating realistic amounts of time means effective learning for students and effective teaching for faculty
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Time plus energy equals learning
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Teaching strategies that help students learn at home or work can save hours otherwise spent commuting to and from campus
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fit busy work and home schedules
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classroom research, computers can record student participation and interaction and help document student time on task, especially as related to student performance
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Good Practice Communicates High Expectations
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Expect more and you will get it
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Expecting students to perform well becomes a self-fulfilling prophecy
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Significant real-life problems, conflicting perspectives, or paradoxical data sets can set powerful learning challenges that drive students to not only acquire information but sharpen their cognitive skills of analysis, synthesis, application, and evaluation
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students feel stimulated by knowing their finished work will be “published” on the World Wide Web
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criteria for evaluating products and performances can be more clearly articulated by the teacher, or generated collaboratively with students
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samples of excellent, average, mediocre, and faulty performance
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samples can be shared and modified easily
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basis for peer evaluation
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Technological resources can ask for different methods of learning through powerful visuals and well-organized print; through direct, vicarious, and virtual experiences; and through tasks requiring analysis, synthesis, and evaluation, with applications to real-life situations.
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encourage self-reflection and self-evaluation
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help students learn in ways they find most effective and broaden their repertoires for learning
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Fast, bright
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students can move quickly through materials they master easily and go on to more difficult tasks
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slower students can take more time and get more feedback and direct help from teachers and fellow students
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students with similar motives and talents can work in cohort study groups without constraints of time and place
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How are we to know whether given technologies are as useful
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Technology Is Not Enough
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Students need to become familiar with the Principles and be more assertive with respect to their own learning
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students should, if possible, move to alternatives that serve them better
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should reach for a different course, search out additional resources or complementary experiences, establish their own study groups, or go to the professor for more substantial activities and feedback
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need to be tough-minded about the software- and technology-assisted interactions they create and buy into
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Faculty members
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search instead for those that are interactive, problem oriented, relevant to real-world issues, and that evoke student motivation
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02 Feb 12
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16 Jan 12
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03 Jan 12
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29 Dec 11Équipe École 2.0
"In March 1987, the AAHE Bulletin first published "Seven Principles for Good Practice in Undergraduate Education." With support from Lilly Endowment, that document was followed by a Seven Principles Faculty Inventory and an Institutional Inventory (Johnson Foundation, 1989) and by a Student Inventory (1990). The Principles, created by Art Chickering and Zelda Gamson with help from higher education colleagues, AAHE, and the Education Commission of the States, with support from the Johnson Foundation, distilled findings from decades of research on the undergraduate experience."
info en anglais pédagogie collaboration rétroaction individualisation théorie
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13 Dec 11
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08 Dec 11alaskaknits
Referenced in "Conquering the Content" - best, most cost effective ways to use computers, etc. in the classroom to advance the Seven Principles.
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strategies
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27 Nov 11
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19 Nov 11Linda Lewis
Using Technology to Make Large-Scale Improvements in The Outcomes of Higher Education: Learning From Past Mistakes
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30 Oct 11
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23 Oct 11
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13 Oct 11
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1. Good Practice Encourages Contacts Between Students and Faculty
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Communication technologies that increase access to faculty members, help them share useful resources, and provide for joint problem solving and shared learning can usefully augment face-to-face contact in and outside of class meetings. By putting in place a more “distant” source of information and guidance for students, such technologies can strengthen faculty interactions with all students, but especially with shy students who are reluctant to ask questions or challenge the teacher directly. It is often easier to discuss values and personal concerns in writing than orally, since inadvertent or ambiguous nonverbal signals are not so dominant.
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Communication technologies that increase access to faculty members, help them share useful resources, and provide for joint problem solving and shared learning can usefully augment face-to-face contact in and outside of class meetings. By putting in place a more “distant” source of information and guidance for students, such technologies can strengthen faculty interactions with all students, but especially with shy students who are reluctant to ask questions or challenge the teacher directly. It is often easier to discuss values and personal concerns in writing than orally, since inadvertent or ambiguous nonverbal signals are not so dominant.
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As the number of commuting part-time students and adult learners increases, technologies provide opportunities for interaction not possible when students come to class and leave soon afterward to meet work or family responsibilities.
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The biggest success story in this realm has been that of time-delayed (asynchronous) communication
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“safely”
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2. Good Practice Develops Reciprocity and Cooperation Among Students
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Learning is enhanced when it is more like a team effort than a solo race. Good learning, like good work, is collaborative and social, not competitive and isolated. Working with others often increases involvement in learning. Sharing one’s ideas and responding to others’ improves thinking and deepens understanding.
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The extent to which computer-based tools encourage spontaneous student collaboration was one of the earliest surprises about computers.
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3. Good Practice Uses Active Learning Techniques
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Learning is not a spectator sport. Students do not learn much just sitting in classes listening to teachers, memorizing prepackaged assignments, and spitting out answers. They must talk about what they are learning, write reflectively about it, relate it to past experiences, and apply it to their daily lives. They must make what they learn part of themselves.
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Supporting apprentice-like activities in fields that themselves require the use of technology as a tool
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Simulating techniques that do not themselves require computers
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Helping students develop insight.
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4. Good Practice Gives Prompt Feedback
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Knowing what you know and don’t know
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frequent opportunities to perform and receive feedback
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chances to reflect on what they have learned, what they still need to know, and how they might assess themselves.
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inheren
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computers can provide rich storage and easy access to student products and performances
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can see the extent to which later efforts demonstrate gains in knowledge, competence, or other valued outcomes
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critique but also as a record of growing capacity.
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5. Good Practice Emphasizes Time on Task
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Learning to use one’s time well is critical for students and professionals alike
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steal students’ beer time
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fit busy work and home schedules
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access to important resources
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6. Good Practice Communicates High Expectations
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General criteria can be illustrated with samples of excellent, average, mediocre, and faulty performance.
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can be shared and modified easily.
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basis for peer evaluation,
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7. Good Practice Respects Diverse Talents and Ways of Learning
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Students need opportunities to show their talents and learn in ways that work for them. Then they can be pushed to learn in new ways that do not come so easily.
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can ask for different methods of learning
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Evaluation and the Seven Principles
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Technology Is Not Enough
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09 Oct 11
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21 Sep 11
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17 Sep 11
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Good Practice Encourages Contacts Between Students and Faculty
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time-delayed (asynchronous) communication
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Good Practice Develops Reciprocity and Cooperation Among Students
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Good Practice Uses Active Learning Techniques
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Good Practice Gives Prompt Feedback
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Good Practice Emphasizes Time on Task
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Good Practice Communicates High Expectations
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Good Practice Respects Diverse Talents and Ways of Learning
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10 Sep 11
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09 Sep 11
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08 Sep 11
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17 Aug 11
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04 Aug 11
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