This link has been bookmarked by 15 people . It was first bookmarked on 31 Jan 2007, by laura malita.
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25 Mar 07
Jennifer MaddrellConvincing reasons to keep an eye on those alternatives
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edtechtalkConvincing reasons to keep an eye on those alternatives
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21 Mar 07
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31 Jan 07
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25 Jan 07
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18 Dec 06
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12 Dec 06
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09 Dec 06
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07 Dec 06
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06 Dec 06
maarten cannaertsSL gerelativeerd
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Second Life is not, and probably will never be, mobile. From cellphones, to the iPod, portable gaming... the consumer has clearly voted with their wallet that they want to pick up their digital life and take it with them, getting out from behind the PC and the laptop. SL, because it needs to be online and it requires powerful and complex 3-D rendering, will not wind up on your cellphones anytime soon. In a world where I can blog and read blogs, take and send pictures, play games, consume and even download music and videos wherever I am, how appealing is a technology going to be if it forces me to sit home behind my PC? There are no microchunks of a virtual world. CDs got broken up into tracks. Movies and TV shows became YouTube clips. Websites make sure everything has a permalink so that URLs can be tagged and passed along easily. This is the viral fuel for a short attention span world... small and bitesized. SecondLife can't easily be consumed in small bits. You can't link to an event that already happened, or tag a place, or share it with someone who doesn't have the software. That also makes it hard to discover things in Second Life when you're not looking for them. You can't stumble upon it through Google or by browsing social networking profiles. Second Life is a benevolant dictatorship. If you were doing corporate business development in emerging markets, political stability would be a key factor in measuring the attractiveness of a potential new market. I think, if given the choice, you'd rather invest in a place with a representative government that has proven to support smooth transition of power in the past. To me, the fact that a very small group of people basically dictates what goes and what doesn't in this market... a group of people that is not beholden to the residents by law, is a political risk. Second Life is a business. Linden Labs has taken venture capital investment and those firms are going to look for an "exit" at so
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Second Life is not, and probably will never be, mobile. From cellphones, to the iPod, portable gaming... the consumer has clearly voted with their wallet that they want to pick up their digital life and take it with them, getting out from behind the PC and the laptop. SL, because it needs to be online and it requires powerful and complex 3-D rendering, will not wind up on your cellphones anytime soon. In a world where I can blog and read blogs, take and send pictures, play games, consume and even download music and videos wherever I am, how appealing is a technology going to be if it forces me to sit home behind my PC? There are no microchunks of a virtual world. CDs got broken up into tracks. Movies and TV shows became YouTube clips. Websites make sure everything has a permalink so that URLs can be tagged and passed along easily. This is the viral fuel for a short attention span world... small and bitesized. SecondLife can't easily be consumed in small bits. You can't link to an event that already happened, or tag a place, or share it with someone who doesn't have the software. That also makes it hard to discover things in Second Life when you're not looking for them. You can't stumble upon it through Google or by browsing social networking profiles. Second Life is a benevolant dictatorship. If you were doing corporate business development in emerging markets, political stability would be a key factor in measuring the attractiveness of a potential new market. I think, if given the choice, you'd rather invest in a place with a representative government that has proven to support smooth transition of power in the past. To me, the fact that a very small group of people basically dictates what goes and what doesn't in this market... a group of people that is not beholden to the residents by law, is a political risk. Second Life is a business. Linden Labs has taken venture capital investment and those firms are going to look for an "exit" at so
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05 Dec 06
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04 Dec 06
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26 Nov 06
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