This link has been bookmarked by 9 people . It was first bookmarked on 07 Jul 2008, by stnapytrams stnapytrams.
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22 Apr 11
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Animating mindless, boring repetition doesn't make the repetition any less mindless or boring.
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[J]ust strapping an incentive structure on rote practice doesn't work very well, compared to ... building a long-term goal structure, and then presenting challenges on the way,"
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he perfect embodiment of this idea is Sid Meier's Civilization series. In these games, players build a society from the ground up, interacting with other, competing civilizations along the way.
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The basic issue here is that it's easier to make a fun game educational than it is to inject fun into an educational game. In his 2005 book, Everything Bad Is Good for You, Steven Johnson argues that games like The Sims and Grand Theft Auto make us smarter by training the mind in adaptive behavior and problem-solving. Most overtly educational software, though, ignores the complexities that make games riveting and enriching. The serious-gaming types think they can create educational software from whole cloth. In reality, they have a lot to learn from Grand Theft Auto
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22 Apr 09
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07 Jul 08
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06 Dec 07
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02 Nov 07
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03 Jul 07
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30 Jun 07
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27 Jun 07
TringardSlate article looks despairingly at the state of serious gaming. He quotes Raph Koster who has brief commentary on the article here: http://www.raphkoster.com/2007/06/27/slate-surveys-serious-games/
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