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Managing User Creativity, Part Two, by Shannon Appelcline, 2006-07-20
As I've discussed previously in this column, user creativity is a great force which can allow the creation of new content at a level that staff couldn't possibly manage. However, use
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Trials, Triumphs & Trivialities #193:
by Shannon Appelcline
2006-07-20
As I've discussed previously in this column, user creativity is a great force which can allow the creation of new content at a level that staff couldn't possibly manage. However, user creativity also leads to issue of management, because it can be somewhat chaotic, somewhat unfocused, and somewhat uneven.
"I'm aware of a couple of other gaming indexes on the Internet, but they each depend upon the input or OK of a single person, and so are ultimately constrained. In the RPGnet Gaming Index we've instead tried to create a system where user creativity can cr
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