This link has been bookmarked by 10 people . It was first bookmarked on 15 Nov 2007, by llandry.
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Mark TilfordMark Tilford; used the mamma.com search engine. Searched "games in education";
This is an article on the NEA website that encourages teachers to use video games and simulations to enhance their teaching -
Tara McGowanGreat article with some good contacts on using games in high school classes, DANCE DANCE in gym
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education technology experts are encouraging teachers to play simulation-themed games in the classroom to help students think more critically. By building cities, empires, cultures—or even zoos—students enter virtual worlds where they must rely on creative problem-solving and analytical skills.
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David McDivitt, who teaches world history and sociology at Oak Hill High School in Converse, Indiana, says games teach his students important lessons about cause and effect
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“Play games! Play lots of games. Find out what they’re like, and talk to other people about what games they’re using,” advises Brock Dubbels, who teaches language arts and literature at Richard Green Central School in Minneapolis, Minnesota. He says that after playing a few different titles, you’ll see how they can apply to your teaching goals.
Dubbels uses the literary elements of games—such as genre, tone, plot, setting, and characters—to increase student comprehension and critical evaluation skills. “All games have a story,” he says. “They’re built on traditional narrative elements and film theory, but have interactivity that students find engaging.”
He emphasizes, however, that games are merely tools that help teachers achieve pre-established curricular goals. A video game is “a killer app in the classroom,” but it’s a means, not an end, he says.
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Richard SmartNEA article on the use of games in the classroom.
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liam odonnell"By building cities, empires, cultures—or even zoos—students enter virtual worlds where they must rely on creative problem-solving and analytical skills." Great overview and argument for using video games in the classroom.
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Liam O'Donnell"By building cities, empires, cultures—or even zoos—students enter virtual worlds where they must rely on creative problem-solving and analytical skills." Great overview and argument for using video games in the classroom.
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