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This link has been bookmarked by 10 people . It was first bookmarked on 15 Nov 2007, by llandry.

  • 27 Oct 08
    mtilford
    Mark Tilford

    Mark Tilford; used the mamma.com search engine. Searched "games in education";

    This is an article on the NEA website that encourages teachers to use video games and simulations to enhance their teaching

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  • 10 Sep 08
    taramcgowan
    Tara McGowan

    Great article with some good contacts on using games in high school classes, DANCE DANCE in gym

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    • education technology experts are encouraging teachers to play simulation-themed games in the classroom to help students think more critically. By building cities, empires, cultures—or even zoos—students enter virtual worlds where they must rely on creative problem-solving and analytical skills.
    • David McDivitt, who teaches world history and sociology at Oak Hill High School in Converse, Indiana, says games teach his students important lessons about cause and effect
    • 8 more annotations...
  • 13 Aug 08
    • “Play games! Play lots of games. Find out what they’re like, and talk to other people about what games they’re using,” advises Brock Dubbels, who teaches language arts and literature at Richard Green Central School in Minneapolis, Minnesota. He says that after playing a few different titles, you’ll see how they can apply to your teaching goals.



      Dubbels uses the literary elements of games—such as genre, tone, plot, setting, and characters—to increase student comprehension and critical evaluation skills. “All games have a story,” he says. “They’re built on traditional narrative elements and film theory, but have interactivity that students find engaging.”








      Test drive a video game and find a wealth of online resources for educational games with this list from Brock Dubbels.




      He emphasizes, however, that games are merely tools that help teachers achieve pre-established curricular goals. A video game is “a killer app in the classroom,” but it’s a means, not an end, he says.

  • 30 Jul 08
    richsmart
    Richard Smart

    NEA article on the use of games in the classroom.

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  • 12 Jan 08
    liamodonnell
    liam odonnell

    "By building cities, empires, cultures—or even zoos—students enter virtual worlds where they must rely on creative problem-solving and analytical skills." Great overview and argument for using video games in the classroom.

    videogames education VirtualWorlds

  • feedingchange
    Liam O'Donnell

    "By building cities, empires, cultures—or even zoos—students enter virtual worlds where they must rely on creative problem-solving and analytical skills." Great overview and argument for using video games in the classroom.

    videogames education VirtualWorlds

  • 15 Nov 07
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