Penny Taeuber's personal annotations on this page
Taeu0006 bookmarked
on 2008-11-04
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Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.
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edutainment)
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edutainment)
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Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.
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edutainment
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edutainment
This link has been bookmarked by 2 people . It was first bookmarked on 04 Nov 2008, by Penny Taeuber.
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Resources
Tabula Digita, Inc. <www.tabuladigita.com>
Knowledge Adventure, Inc. <www.knowledgeadventure.com>
Grockit <www.grockit.com>
Muzzy Lane Software <www.muzzylane.com>
IBM PowerUP <www.powerupthegame.org>
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Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.
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edutainment)
- 4 more annotations...
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