This link has been bookmarked by 35 people . It was first bookmarked on 02 Feb 2008, by Lori Emerson.
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25 Jul 11
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06 Apr 11
Suely chusydYouth, Identity, and Digital Media Current Volume
Learning Race and Ethnicity: Youth and Digital Media
Digital Young, Innovation, and the Unexpected
The Ecology of Games: Connecting Youth, Games, and Learning
Digital Media, Youth, and Credibility
Civic Life Online: Learning How Digital Media Can Engage Youth -
07 Mar 11
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30 Oct 10
Geraldine JonesYouth, Identity, and Digital Media free access Current Volume
Learning Race and Ethnicity: Youth and Digital Media free access
Digital Young, Innovation, and the Unexpected free access
The Ecology of Games: Connecting Youth, Games, and Learning free access
Digital Media, Youth, and Credibility free access
Civic Life Online: Learning How Digital Media Can Engage Youth -
31 Aug 10
juan domingo farnosMIT Press Journals - The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning http://bit.ly/aqZhls
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05 Mar 10
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The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self,
research learning medialiteracy mit technology literacy youth
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Ewan McIntoshThe John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self,
research gaming journals technology media learning literacy youth MediaLiteracy social_networking usa statistics
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14 Oct 09
anamvpaivaCitation: Drotner, Kirsten. “Leisure Is Hard Work: Digital Practices and Future Competencies." Youth, Identity, and Digital Media. Edited by David Buckingham. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 167–184. doi: 10.1162/dmal.9780262524834.167
Abstract: (...)" Obviously, children and young people who engage in digital practices in their leisure time
rarely define their activities in terms of learning, in fact quite the opposite: when they are out of school, they want to do something different from the routines found when they are at school, and media are an obvious and popular choice. So, when I speak about learning processes in out-of-school contexts here, I inevitably apply an adult and not a youthful perspective. The point of departure (...) is a belief that what seems least relevant for current school practice may, be highly relevant for the future of educational and social developments.(...)"games gaming learning youth digital_media psitic research mit ebook
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24 Aug 09
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06 Jun 09
furnisseThe John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self,
research digital media literacy technology youth journal articles language learning
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22 May 09
y campbellThe John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self,
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18 Apr 09
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10 Sep 08
gabriela ortizmichelLibros openaccess!! Y la serie tiene hoy 6!!! :-))
"The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up w -
29 Aug 08
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07 Aug 08
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The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically. The full text of each volume in the Series is provided for free and open access thanks to the generous support of the MacArthur Foundation. The full text of these chapters is openly available below. We ask that you complete a brief site registration process, or log in if you are already registered at MIT Press Journals. Registration is entirely optional, but we hope you will register because the information that we gather helps us learn more about open access publishing. If you're experiencing access problems or have questions about e-access
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Phillip LongCivic Life Online - MacArthur project
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11 Dec 07
Britt WatwoodThe John D. and Catherine T. MacArthur Foundation Series at MIT Press - free - 6 chapters
Civic Life Online: Learning How Digital Media Can Engage Youth
Digital Media, Youth, and Credibility
The Ecology of Games: Connecting Youth, Games, and Learning
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