ers can lay more missions in interesting places and come up with more creative uses for missions, then PMOG will get much more useful. There is a way to dismiss missions (whenever you visit Google or any other well-traveled web pages, you constantly see the same missions unless you dismiss them away), but finding a mission that really does take you away from your well traveled corner of the 'net is the real fun of PMOG, and if the designers can work out a way for that to fix the signal-to-noise ratio on the missions that pop up, then it'll make those experiences happen more