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is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies
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is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence
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eliminates the rendering process
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total control over visual representation of characters, events, etc
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Hardware driven playback is resolution independent
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Because Machinima can be shot live or scripted in real-time, it's much faster to produce than traditional CGI animation
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Shooting live Machinima can produce a considerable time and cost savings - up to 30-40% and is a radical departure from the traditional key frame animation process
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In Machinima, the roles shift: the characters, instead of shooting each other, are actors in the scene, and the server doubles as the camera, recording everything that happens in the virtual world
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Second, people sometimes produce Machinima on their own (not using a LAN) by using tools the game developers publish for a particular game. These tools often allow the end user to create new levels, import new characters and create scripted events.
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katarina peovicThe macninima or "machine cinema," 3D Computer Generated Imagery (CGI) animation, was pioneered in the 80's and put on the map by Pixar's Toy Story. Instead of each frame being drawn by hand, a computer "renders" all of the characters and backgrounds. The
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Derek LernerThe Machinima FAQ
animation film machinima reference secondlife virtualworlds virtual 3d
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