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www.guardian.co.uk/...games.internet - Cached

This link has been bookmarked by 8 people . It was first bookmarked on 24 Jul 2008, by Aaron Curtis.

  • 30 Oct 08
  • 30 Sep 08
  • dwarlick
    David Warlick

    What began as a marketing tool has now become a lot more useful: playing with alternate realities can solve real problems

    arg

  • 26 Aug 08
  • 17 Aug 08
  • 25 Jul 08
    damiendebarra
    Damien DeBarra

    What began as a marketing tool has now become a lot more useful: playing with alternate realities can solve real problems

    ARG SeriousGames

  • 24 Jul 08
    • Phillips says the key appeal of these games lies in the art of crafting a
      collaborative narrative. "Collaboration in storytelling is an old tradition,
      even older than print. All our stories are ultimately descended from this sort
      of back-and-forth oral tradition," she says. "So you could say we're working to
      reclaim something we lost hundreds of years ago when we first started recording
      narratives with pen and paper, and later with film."

    • "The fact that the genre is growing up is exciting. The opportunities are
      limitless. You can easily see how they might be used in a training setting in
      business, or in a medical environment to teach doctors how to cope with
      large-scale crises. What will be really exciting is when biometric information
      can be more easily integrated into gameplay. For instance, a real-world game
      that delivers challenges based on heart rate or other physical criteria."