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Gartner Says 90 Per Cent of Corporate Virtual World Projects Fail Within 18 Mo... - The Diigo Meta page

www.gartner.com/...page.jsp - Cached

This link has been bookmarked by 5 people . It was first bookmarked on 03 Jun 2008, by Phillip Long.

  • 05 Nov 09
    kerryj
    Kerry Johnson

    "By 2012, Gartner estimates that 70 per cent of organisations will have established their own private virtual worlds and predicts that these internal worlds will have greater success due to lower expectations, clearer objectives and better constraints. "

    gartner virtualworlds edauILU ILUedau

  • 19 Jan 09
    • according to Gartner, Inc.  Analysts said that focusing on the technology rather than understanding user requirements is one of the key reasons for failure.
    • They need to realise that virtual worlds mark the transition from web pages to web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behaviour count for little unless the presence is valued by and engaging to a large audience.”
    • 8 more annotations...
  • 03 Jun 08
    longpd
    Phillip Long

    Despite failing, the impact of virtual worlds on business could be as big as the Internet. The key, Gartner says, is focusing on people not technology - the impact of a presence and place not graphics and modeling.

    gartner sl virtualworlds vw