This link has been bookmarked by 26 people . It was first bookmarked on 11 Nov 2008, by Steven Yamanaka.
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There is a minimum bar to the content being delivered regardless of the quality. Sixty-dollar games must deliver eight to 12 hours of gameplay
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13 Nov 08
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Beyond Scrum: Lean and Kanban for Game Developers
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Unfortunately the best knowledge comes from execution, which is why highly detailed pre-planning fails.
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Publishers have a portfolio-driven market model.
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It's critical to discover and lock those metrics during pre-production.
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Asset creation is deterministic and sequential work that does not fit the Sprint iteration cycle very well.
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12 Nov 08
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11 Nov 08
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