This link has been bookmarked by 12 people . It was first bookmarked on 09 Apr 2008, by Marie Coleman.
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15 Jul 08
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01 May 08
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20 Apr 08
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17 Apr 08
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Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest.
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More than 50 percent of students in grades 3-12 would like to see more educational gaming in their schools—yet only 19 percent of parents and 15 percent of administrators favor that idea
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What’s more, there seems to be a disconnect between what students want from their own education and what the adults in charge think is best.This disconnect extends beyond the topic of gaming and applies to many other educational technologies, too.
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16 Apr 08
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New York-based Tabula Digita makes a series of immersive educational video games, called DimensionM, designed to help students master key algebraic concepts.
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New York-based Tabula Digita makes a series of immersive educational video games, called DimensionM,
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paul mountjoyArticle on use of games in schools. Students want more gaming technology survey.
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Carol BroosGaming in the classroom, an excellent article about how we need to have games within the classroom
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15 Apr 08
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More than half of students in grades three and up would like to see more use of gaming technology in their schools, according to a new survey.
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Educators are largely missing out on what could be a huge opportunity to capitalize on their students’ appetite for electronic games and simulations to teach them about core curriculum topics, results from a new national survey suggest. -
the technology that students most wanted to see implemented in their classrooms was a personal laptop for each student. For the first time this year, laptops for students also topped the list of teachers’ and school leaders’ most desired technologies.
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Students are really articulating their interest in gaming, as well as the many benefits educational gaming can provide, such as helping them to learn difficult math concepts. Even the National Council of Teachers of Mathematics recognizes the huge potential for gaming technologies [in education].”
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What’s more, there seems to be a disconnect between what students want from their own education and what the adults in charge think is best.
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14 Apr 08
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09 Apr 08


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