This link has been bookmarked by 79 people . It was first bookmarked on 29 May 2008, by Joel Zehring.
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14 Feb 19
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integrated some of the Wii's games and online channels into lessons on weather and geography.
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Wii features a motion-sensitive controller that looks like a television remote control but can quickly sense the user's movements and translate them into on-screen action.
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26 Sep 18
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Ongoing research shows that students learn more quickly and easily with instruction across multiple modalities or through a variety of media.
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15 Oct 16
br61354This article is about using gaming consoles, specifically the Nintendo Wii, as an engaging learning tool. Some teachers have used the Wii Sports bowling game as a math lesson, while others use it for geography and weather lessons. The level of engagement and participation changed drastically, especially for one kindergarten student who was very reluctant at the beginning of the year, to absolute participation and engagement with the Wii’s introduction. Though the Wii is now out dated, our school has an XBOX One with the motion controlled Kinect. There are a variety of music games such as “Fantasia: Music Evolved” that could be used to help learn about tempo, steady beat, and dynamics.
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07 Oct 15
joannamoserPut today's hottest game console to educational use.
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08 Aug 12
Meagen FarrellRT @Inspire_Futures Wii Love Learning: Using Gaming Technology to Engage Students http://t.co/vjE2fO5M #edtech #cdned #gamification
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07 May 12
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Wii Love Learning: Using Gaming Technology to Engage Students
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classroom -- trust us, we understand), the Wii is today's hottest gaming console, vastly outselling the PlayStation and garnering gobs of media attention with its inventive and easily understood games. More than twenty-four million Wii units
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01 Mar 12
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Ongoing research shows that students learn more quickly and easily with instruction across multiple modalities or through a variety of media. So educators are eager for new tools, especially ones that are a hit with students.
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Using scorecards he found online, Brantley turned the fun into an opportunity to practice data recording and charting.
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Haueisen also cites the ability of the Wii to motivate reluctant students.
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trust us, we understand), the Wii is today's hottest gaming console, vastly outselling the PlayStation and garnering gobs of media attention with its inventive and easily understood games. More than twenty-four million Wii units have sold globally,
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like a television remote control but can quickly sense the user's movements and translate them into on-screen action. The system also includes Internet access and a number of exclusive channels -- like news and weather forecasts
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Benny RickettsExample of how technology (games) can be integrated into educational uses. " /><meta name="keywords" content="Integrated Studies, Project Learning, Technology Integration, Teacher Development, Social and Emotional Learning, Assessment" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8
Educational Technology games article Evidence for using technology in teaching
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Lucas GillispieGreat article about the integration of the Wii into the classroom.
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Tara McGowanTeachers in Cumberland Indiana are using Wii to teach their elementary students****CHARACTERS
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Brantley's colleague, kindergarten teacher Mary Ford, has also used the Wii sports games in a joint activity with an older class: Ford and third-grade teacher Laura Smith paired up their students for a game of bowling with a little real-world math practice thrown in.
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nother Cumberland kindergarten teacher, Lois Haueisen, uses the Wii's Big Brain Academy, which challenges players on logical thinking and math. The game tests players' abilities and speed at solving various problems, involving skills like counting, recognizing patterns, and size comparisons.
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"One child honestly expressed his desire not to be in kindergarten if work was involved," Haueisen says. "Since the introduction of the Wii as a tool in his education, he willingly and diligently participates in class activities. Whenever he wavers, I explain how similar our class activities are to the activities he enjoys on the Wii, and he is back on task quickly."
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In fact, when she asked students why they thought the class used the Wii, they listed various reasons, including fun, learning, and "Everyone's a winner."
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29 May 08
Joel ZehringEdutopia lists a few teachers using the Nintendo Wii in the classroom. No mention for WiiLearn, but I guess since we're still getting things off the ground, there's not much to mention. Oh well, there's always the article comments.
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28 May 08
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