This link has been bookmarked by 23 people . It was first bookmarked on 29 May 2008, by Joel Zehring.
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trust us, we understand), the Wii is today's hottest gaming console, vastly
outselling the PlayStation and garnering gobs of media attention with its
inventive and easily understood games. More than twenty-four million Wii units
have sold globally, -
like a television remote control but can quickly sense the user's movements and
translate them into on-screen action. The system also includes Internet access
and a number of exclusive channels -- like news and weather forecasts
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29 May 09
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Benny RickettsExample of how technology (games) can be integrated into educational uses. " /><meta name="keywords" content="Integrated Studies, Project Learning, Technology Integration, Teacher Development, Social and Emotional Learning, Assessment" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8
Educational Technology games article Evidence for using technology in teaching
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Lucas GillispieGreat article about the integration of the Wii into the classroom.
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07 Aug 08
Tara McGowanTeachers in Cumberland Indiana are using Wii to teach their elementary students****CHARACTERS
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Brantley's colleague, kindergarten teacher Mary Ford, has also used the Wii sports games in a joint activity with an older class: Ford and third-grade teacher Laura Smith paired up their students for a game of bowling with a little real-world math practice thrown in.
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nother Cumberland kindergarten teacher, Lois Haueisen, uses the Wii's Big Brain Academy, which challenges players on logical thinking and math. The game tests players' abilities and speed at solving various problems, involving skills like counting, recognizing patterns, and size comparisons.
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"One child honestly expressed his desire not to be in kindergarten if work was involved," Haueisen says. "Since the introduction of the Wii as a tool in his education, he willingly and diligently participates in class activities. Whenever he wavers, I explain how similar our class activities are to the activities he enjoys on the Wii, and he is back on task quickly."
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In fact, when she asked students why they thought the class used the Wii, they listed various reasons, including fun, learning, and "Everyone's a winner."
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29 May 08
Joel ZehringEdutopia lists a few teachers using the Nintendo Wii in the classroom. No mention for WiiLearn, but I guess since we're still getting things off the ground, there's not much to mention. Oh well, there's always the article comments.
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28 May 08
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