This link has been bookmarked by 36 people . It was first bookmarked on 05 Jan 2007, by Eric Hoefler.
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23 Nov 13
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Games are increasingly used to support teaching and learning e.g., using text adventures to assist in teaching English as a second language
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games may support formal and informal learning,
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18 Apr 13
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16 Apr 13
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- playable using a television set. The game software is accessed via a games console, to which input devices such as joysticks or controllers are attached; or
- playable using a television set, with the game being accessible or downloadable through a satellite or digital subscription-based system; or
- playable on a PC or Macintosh; or
- housed inside a cabinet with a built-in screen and input device such as a joystick. These are typically found in arcades; or
- found on small, portable games machines, of which the most well-known is the Game Boy; or
- increasingly found in consumer electronic devices, such as mobile phones and handheld PCs.
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17 Feb 13
jasondargent
Abstract
This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.
The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies. -
09 Oct 12
César Ruvalcaba"Video Gaming, Education and Digital Learning Technologies"
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01 Dec 11
Barbara MiroballiGood article describing why gaming is prevalent. Limitation is it was written 2002.
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27 Oct 11
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14 Oct 11
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18 Jul 11
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08 May 11
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01 May 11
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06 Apr 11
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Teachers in the study found that use of the games could provide motivation, develop skills and encourage collaboration. The motivating power of games and their ability to encourage cooperation were felt to support the work of schools in developing independent but social individuals."
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BECTA-funded work resulted in the identification of ways in which games may support formal and informal learning
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- tutor-led games through four connected consoles. To encourage team playing and skills interchange, the objective of the game can only be reached if the players work together towards a common goal.
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information acquisition games
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07 Jan 11
Miro ZverThis article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.
The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies. -
16 Aug 10
lsmith9This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation. The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.
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06 May 10
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22 Mar 10
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16 Mar 10
Ary AD-Lib Magazine"> <meta name="keywords" content="D-Lib Magazine, Digital Libraries, Digital Library Research
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09 Feb 09
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08 Dec 08
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18 Jun 07
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05 Jan 07
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15 Dec 06
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22 Nov 06
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David WarlickThe article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of g
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06 Aug 06
Cindy OkoloThis article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.
The article begin -
31 Dec 05
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23 Oct 05
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