This link has been bookmarked by 92 people . It was first bookmarked on 12 Mar 2008, by Nishant Mehta.
-
17 Apr 14
-
Pixel Perfect Mockups
This, Lopp admitted, causes a huge amount of work and takes an enormous amount of time. But, he added, “it removes all ambiguity.” That might add time up front, but it removes the need to correct mistakes later on. -
10 to 3 to 1
Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision. -
Paired Design Meetings
This was really interesting. Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely. As Lopp put it: to "go crazy". Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other's antithesis. Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart. -
Pony Meeting
This refers to a story Lopp told earlier in the session, in which he described the process of a senior manager outlining what they wanted from any new application: "I want WYSIWYG... I want it to support major browsers... I want it to reflect the spirit of the company." Or, as Lopp put it: "I want a pony!" He added: "Who doesn't? A pony is gorgeous!" The problem, he said, is that these people are describing what they think they want. And even if they're misguided, they, as the ones signing the checks, really cannot be ignored.The solution, he described, is to take the best ideas from the paired design meetings and present those to leadership, who might just decide that some of those ideas are, in fact, their longed-for ponies. In this way, the ponies morph into deliverables. And the C-suite, who are quite reasonable in wanting to know what designers are up to, and absolutely entitled to want to have a say in what's going on, are involved and included. And that helps to ensure that there are no nasty mistakes down the line.
-
-
13 Mar 12
-
02 Mar 12
-
29 Nov 11
Buster BensonVery interesting indeed. RT @ottmark: Apple's design process. http://t.co/61BdgoKy /cc @bradhaynes #in
-
17 Aug 11
-
27 Dec 10
-
Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.
-
Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely.
-
Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other's antithesis.
-
Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart.
-
take the best ideas from the paired design meetings and present those to leadership
-
-
26 Apr 10
-
12 Apr 10
-
17 Nov 09
mobiletester mobiletesterovInteresting presentation at SXSW from Michael Lopp, senior engineering manager at Apple, who tried to assess how Apple can 'get' design when so many other companies try and fail. After describing Apple's process of delivering consumers with a succession o
-
15 Sep 09
-
07 Aug 09
-
01 Jul 09
-
10 Jun 09
-
09 Jun 09
-
07 May 09
-
09 Feb 09
-
08 Feb 09
-
06 Feb 09
-
05 Feb 09
-
rgundersonA sliver of insight into Apple's design process, via Michael Lopp, senior engineering manager at apple -- in a SXSW presentation, March 08
-
01 Feb 09
Christopher Arnoldcomments regarding a presentation at SXSW from Michael Lopp talking about Apple's design process including "10 to 3 to 1"
-
presentation at SXSW from Michael Lopp
-
Not, Lopp said, "seven in order to make three look good"
-
"I want a pony!"
-
-
16 Oct 08
Kate BrighamInteresting presentation at SXSW from Michael Lopp, senior engineering manager at Apple, who tried to assess how Apple can ‘get’ design when so many other companies try and fail.
-
30 Jun 08
-
15 Jun 08
-
12 Jun 08
-
03 Jun 08
-
21 May 08
-
22 Apr 08
-
11 Apr 08
-
Apple’s process of delivering consumers with a succession of presents (“really good ideas wrapped up in other really good ideas” — in other words, great software in fabulous hardware in beautiful packaging), he asked the question many have asked in their time: “How the f*ck do you do that?” (South by Southwest is at ease with its panelists speaking earthily.) Then he went into a few details:
-
-
03 Apr 08
-
02 Apr 08
-
27 Mar 08
-
26 Mar 08
Gagan DieshInteresting presentation at SXSW from Michael Lopp, senior engineering manager at Apple, who tried to assess how Apple can ‘get’ design when so many other companies try and fail.
Innovation business site interactiondesign companies for:dd05brad for:peartree4 for:ritchierocks for:joegirard
-
24 Mar 08
-
22 Mar 08
-
17 Mar 08
-
16 Mar 08
pamdeltake the best ideas from the [...] meetings and present those to leadership, who might just decide that some of those ideas are [...] their longed-for ponies.
-
14 Mar 08
-
13 Mar 08
-
Marqs ShortBusinessWeek Article
economy business design development inspiration production tech usability apple brainstorming innovation articles delicious
-
12 Mar 08
-
David DruckerFrom a SXSW talk, how Apple designs software. 10 different mock-ups of each new feature!
usability Apple business design Development reference UI Work UX
-
Laurent SuplyPourquoi les produits Apple ne ressemblent-ils pas aux autres ? Réponse avec ce compte-rendu d'une conférence d'un designer au festival SXSW.
-
Brent Sordyl"I want it to support major browsers... " Or, as Lopp put it: "I want a pony!" He added: "Who doesn't? A pony is gorgeous!" The problem, he said, is that these people are describing what they think they want.
-
Ian Hornby10 options for 3 for 1
ponies
giving management what they want -
-
creative
-
Would you like to comment?
Join Diigo for a free account, or sign in if you are already a member.