This link has been bookmarked by 50 people . It was first bookmarked on 05 Dec 2007, by reinis.
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04 Jul 16
melmcp"sell a region' diversity game (diversity awareness, teambuilding, presentations, research, understanding other cultures)
For group sizes of nine and upwards ideally. A group of eight split into four pairs is probably the minimum. Whatever, split the group into the teams you'd like to work together. Team sizes can be between two and five people. Teams of three generally work well. For larger events bigger teams will work well, subject to finding roles for everyone. Consider the total presentation time available and the total group size to arrive at optimum size of teams.
For example - three teams of three would be fine for a small group event, or ten groups of five would be okay for a conference. For groups of more than 50 you can devise supporting roles (coordinator, props, equipment, MC, scheduler, creative, etc) within teams to enable bigger team sizes.
This activity requires that people are given time before the event to research and prepare. It is possible to run the exercise in a 'lite' version by offering research facilities at the event, but the benefits of the activity are much increased if people and teams have the opportunity to discover information.
The exercise can also be adapted for individuals to work alone, and could potentially be used in a group selection recruitment event, in which case group members people should be given time for research and preparation before the presentation day. A smaller group size, say four or five people, is viable for the exercise if based on individual presentations.
Having determined the teams, allocate a part of the world to each team (logically relating to the regions/countries that chiefly feature in your diversity issues) - or invite the the teams to choose their own countries/regions, subject to your guidelines and situation.
Each team's task is to prepare and then deliver a team presentation 'selling' their region to the group or conference, imagining the audience to be seeking a holiday home or the holiday of a lifetime.
Team members are responsible for researching and preparing the following aspects for their presentation. The number of aspects is variable and at the facilitator's discretion, and should ensure there is sufficient for each team member to be involved:
leisure and sport
entertainment
history and culture
food and drink
places to visit
language and custom
industry and commerce
transport and travel
people and places
connections with other parts of the world
amazing facts you never knew about (the region/country)
During the presentations, for which you should issue appropriate timescales, the members of the conference or group vote on the best presentations according to pre-announced criteria (examples below), and as an additional incentive you can ask each team to buy a prize (representing their region up to a stipulated value, depending on your budget.
The winners of each category can choose their prize from the pool.
Awards categories examples:
overall Wow! factor
presentation style and quality
star presenter
specialist categories according to above presentation criteria, e.g., best historical item, best entertainment item, best amazing fact, etc.
The activity offers lots of flexibility for adaptation to suit your particular circumstances and development aims. It challenges people to discover new positive things about other parts of the world, to work in teams, and then to share their discoveries with the group.
A neat addition to the exercise, if the situation allows, is to appoint some team members as roving 'cultural advisors' to other teams if among the group you have people with background or knowledge in the allocated regions, and if you are very clever you could actually select and allocate the regions with this in mind. To achieve a competitive balance each team should be able both to offer an adviser and to benefit from the help of an advisor from another team.
This exercise can also be adapted to provide a more modern and meaningful interpretation of the desert island or plane crash stranded survival exercise, which essentially encourages group members to identify resources and to formulate a plan of action.
To do this, adapt the presentation instructions thus:
Purpose of the presentation: to identify a plan for surviving and thriving on a personal or business level (in your allocated region/country).
This obviously does not carry the aspect of desperation present in the traditional 'stranded' exercise - instead it gets people focusing on real issues of diversity and personal challenge in a more useful sense.
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Jennifer Garcia
free ideas for team exercises and activities - for team-building, training, employee motivation, learning and development, recruitment, and other group activitiesteambuilding icebreaker team activities childrens building open learning
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01 Jun 12
Julie ShySome really good activities here! Free team building games and exercises ideas to warm up meetings, training, and conferences. Team building games and activities are useful in serious business project meetings, where games and activities help delegates to see things differently and use different thinking styles. Games and exercises help with stimulating the brain, improving retention of ideas, and increasing fun and enjoyment.
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01 Dec 11
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uessing game (ice-breaker, assumptions, multiple intelligences, hidden abilities, risks in judgment )
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coin logo ice-breaker (ice-breaker, creativity, self-expression, johari awareness)
Here's a really quick exercise, ideal for ice-breakers - 5-10 minutes - for groups any age or size.
Equipment: Lots of coins, in case participants need extra. (At last a use for all the shrapnel in your piggy bank..)
Instruction to group:
Take all the coins out of your pockets/purses and put them on the table in front of you.
(Lend coins to participants who have none or very few.)
You have one minute to make a personal logo - representing yourself - from the coins.
Variations:
Large groups can be spilt into teams (of 3-6 people). Combine team coins. Produce a single team logo, themed according to the situation. Optionally ask teams to guess the meaning of other teams logos, before the explanations.
Allow other pocket/purse/handbag items to be included in the logos, for example pens, phones, diaries, etc.
Ask the whole group to combine all coins and produce a logo for the organization/group/department, etc.
Split the group into two. Half leave the room while remaining half make their personal coin logos. Half return to room and try to match logos to people. Repeat the process enabling the guessers to make, and the makers to guess.
Review:
Ask participants to explain their logos to the group, or if pressed for time and for large groups - split the group and have the logos explained among teams of threes.
If running the exercise in teams - review the discussions and feelings leading to the design of the logo, and the team theme if appropriate.
To enlarge the exercise and offer material about self-and mutual awareness see the Johari Window model.
See the other coin exercises on this page, for example:
See the money slang and history page for lots of interesting facts about coins and money.
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The world opens to us when we become more open ourselves to what and who are in it - then we see more clearly the opportunities and bigger priorities we might have been ignoring.
Ask the person next to you: "Tell me something important about you that I don't know." Again you will be surprised.
With a little effort we can see and enable more to happen, or we merely continue (quite understandably) to focus on our own very narrow priorities and view of the world, which when we take a wider view often don't seem to be so important after all.
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