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The Brainy Gamer: Narrative manifesto - The Diigo Meta page

www.brainygamer.com/...a-time-for-mani.html - Cached

This link has been bookmarked by 3 people . It was first bookmarked on 08 Aug 2008, by Gerhard Stoltz.

  • 13 Jun 09
    sarahsutter
    Sarah Sutter

    Games trying to get to a "new mode of storytelling" with a "genuinely interactive narrative experience [for] the player".

    game games gamedesign narrative storytelling

  • 15 Mar 09
    • This core notion - that "interactive gaming" in its current state is essentially a sender-receiver relationship between designer and player - serves as the basis for nearly all the brainstorming and deep thinking about narrative video games tod
    • They believe what a growing number of designers now believe: the designer builds a system, but the player authors the story
    • 5 more annotations...
  • 08 Aug 08
    • And at the same time on the level design side
      isn't primarily there just to kind of help concoct missions, but is really
      there to try to make sure that every time the player feels like they ought to
      have a say in the way things are unfolding, that there's some system that
      supports it.
    • We just say, let's take the player as close as we can,...put him into this really, really difficult
      position, a terrible situation that probably most of us would like to
      avoid if
      we could, and try to get him to make decisions in a way that will help
      him
      survive, that will help him pursue his larger goals, that will allow
      him to
      potentially change those larger goals if
      he decides that he doesn't believe in them anymore, and to be able to
      deal with
      characters and situations on a case by case basis. In other words, give
      him the
      freedom to fuck up, give him the freedom to have a moment of triumph,
      or a
      moment of weakness, or moments of regret.
    • 5 more annotations...