This link has been bookmarked by 105 people . It was first bookmarked on 22 Aug 2006, by morrita.
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Greg LloydBill Buxton is a relentless advocate for innovation, design, and - especially - the appropriate consideration of human values, capacity, and culture in the conception, implementation, and use of new products and technologies. This is reflected in his research, teaching, talks, and writing - including his column on design and innovation for BusinessWeek.com, and his 2007 book, Sketching User Experiences.
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A Personal Mantra: Ultimately, we are deluding ourselves if we think that the products that we design are the "things" that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.
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The Case Against Lemmings and Sheep: Everything is best for something and worst for something else. The problem is, when someone hits a home-run with one technology in one area, people try to ride on the coat-tails of that success, and indiscriminately deploy the same technology in the too-often misguided blind hope that the new deployment will achieve the same success. We have seen this with touch interfaces, non-contact gestures, and will see it with speech. The large number of failures that result are as inevitable as they are avoidable. Without an equally solid understanding of both the strengths and weaknesses of the technology - when, where, why, how, for what, and for whom it is and isn’t suitable - one is gambling rather than practicing design (much less acting in the best interests of users, shareholders, or employees).
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Supporting Structured & Unstructured Activity: Slate computers and e-readers represent a new class of digital appliance - one targeted for casual use. With the growth of this market will emerge a new and long overdue approach to interaction - one that is in keeping with the casual intent and context of such usage and which will complement, rather than replace, interfaces that support more formal and structured activities. Those interested in tracking this trend could do a lot worse than checking out the freely available application, InkSeine, from my colleague Ken Hinckley - a program that has a much closer affinity to a traditional scrap-book or Moleskine notebook than to a document processor. (June 22nd, 2010)
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A quote from a recently read book that resonates well with some of the sentiments of my Long Nose of Innovation (despite being a slight mis-quote of Santayana):
Santayana taught us that those who do not know history are condemned to repeat it. That surely is true in design as in anything else, but in design there is a corollary: those who do know history are privileged to repeat it at a profit.
Ralph Caplan (1982), By Design, pp. 88-89)
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springmile"verything is best for something and worst for something else. The problem is, when someone hits a home-run with one technology in one area, people try to ride on the coat-tails of that success, and indiscriminately deploy the same technology in the too-often misguided blind hope that the new deployment will achieve the same success. We have seen this with touch interfaces, non-contact gestures, and will see it with speech. The large number of failures that result are as inevitable as they are avoidable. Without an equally solid understanding of both the strengths and weaknesses of the technology - when, where, why, how, for what, and for whom it is and isn’t suitable - one is gambling rather than practicing design (much less acting in the best interests of users, shareholders, or employees)."
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tk andersA Personal Mantra: Ultimately, we are deluding ourselves if we think that the products that we design are the "things" that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.
design usability microsoft technology SI applications creative_ecology
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Betha GutscheMixing art and technology; rethinking design and the user experience
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Nancy White"Ultimately, we are deluding ourselves if we think that the products that we design are the "things" that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores
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Alex Sandro GomesBill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making and music. Buxton's research specialties inc
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Peter MackeyBill Buxton is a designer and a researcher concerned with human aspects of technology.
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David GelbBill Buxton is a designer and a researcher concerned with human aspects of technology.
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Chris HardingBiography:
Bill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making and music. Buxton's research sHCI homepage interface design technology music hci_iastate for:hci_iastate_group
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urban sheepBill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making and music. Buxton's research specialties i
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