Although has interesting points, the fact that it is dated speaks volumes about the need for this field to build a sustainable presence - way too many exhibits are gone (online ones)
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13 Aug 14
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19 Sep 10
paul loweWriting in 1992 about technology in museums, Bearman neatly summarizes a profound shift in museums' perception of their mission, which has only accelerated since then with the explosion of the Internet and the World Wide Web . This shift has inevitably placed stress on the curator's central role in the museum. Not that they weren't already under fire on many fronts, from issues of omniscient authority in a postmodern age of multiple meanings to accusations of parsimonious gatekeeping to the challenges of communicating difficult ideas and complex research to a "general audience" (which usually means a lot of very different audiences with specific needs and often-entrenched points of view). Regardless of how the curatorial role is defined, however, the Net in particular and interface culture in general introduce interesting and perhaps profound opportunities, which might also be perceived as competitive pressures in the culture arena
quite old but stil interesting -
29 Sep 09
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Curating (on) the Web
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y. Over the years museums have changed a great deal. Today, while museums are diverse, as are their aims, it can safely be said that they are primarily in the business of dissemination of information rather than artifacts. The advantage to thinking in terms of informat
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. Usually this is as another avenue for education and communication. In this sense, there is nothing particularly revolutionary about the Web. It's a bit
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he most profound change will lie with our generic expectations about the interface itself. We will come to think of interface design as a kind of ar
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Add Sticky NoteIf this proves true, it may become a significant reason for museums to experiment with innovative interfaces. Currently, such efforts are often considered simply "bells and whistles," which, if anything, complicate rather than enhance communication.
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does age have an effect n how people expect to view the exhibit?
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Add Sticky Noteut it is here that the designer, Louis Mazza, extends the experience by re-mixing the audio in a way that calls attention to the mix, just as Thater's "mixing" of the rgb channels of the video projector calls attention to the technological and constructed underpinnings of the normally transparent, narrative experience. It's a fine line between presenting the
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innovation in design
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Add Sticky Noteng its resources and making them increasingly accessible online. Digitizing assets is not dissimilar to the historical function of the museum to preserve artifacts. As this process becomes more and more
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interesting metaphor of the new curator role
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Add Sticky NoteThe Institute for Contemporary Art in London has what it calls "Curatours," which "explore ideas and themes across web sites. Each Curatour explores a different theme and is curated by a specialist within the field." To date there are only two curatours and they are approaching a year old, so it is not clear whether ICA intends to continue the program. Artist Jake Tilson's Colour-Color "focuses upon the use of colour on the Internet
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this is a pretty cool idea
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Add Sticky NoteMany artists have incorporated the Internet as an aspect of their physical installations in museums: Shu Lea Cheang's Bowling Alley originally presented at the Walker Art Center, Peter Halley's recent installation and Exploding Cell project at the Museum of Modern Art, to name just two, but museums' embrac
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the note of web art is a stretch for me personally!
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Add Sticky NoteThe San Francisco Museum of Modern Art made one of the biggest splashes to date in terms of museums and the Web by "acquiring" portions of three Web sites: adaweb, Atlas, and Funnel. Even though curator of architecture and design, Aaron Betsky, asked these Web sites to make a donation to the collection, and he "is treating the pieces as he would graphic design, rather than works of fine art,"(10) the conscious, curatorial decision to collect "this over that"--especially when "this" is a Web site--is a significant ev
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notion of collecting sites as exhibits seems strange
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The interesting question is not how do these sites match up with museum sites or as virtual museums, but rather, what do traditional museums have that these sites don't or couldn't?
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One of the best known sites for new media did not even have a permanent public home until last year. However, Ars Electronica's "Festival of Art, Technology and Society" has been a significant force for almost 20 years and in recent years has had extensive Web presence. Similarly, the annunal conference for the International Society for Electronic Arts (ISEA) hosts a Web site with a juried set of links to artists' work. The venerable SIGGRAPH conference has an online art gallery. E
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Add Sticky Noteinteractive explorations, short films, animations, games, experiments, media hoaxes.... and who knows what else."(14). Razorfish has two efforts.The Blue Dot "curated" by Craig M. Kanarick, which takes as its challenge to "prove tha
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the article is dated so a bunch of the links don't work
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Add Sticky Notedisk drive or communications link will contain machine-to-machine communication, not human-to-human. When we reach a world in which the average piece of information is never looked at by a human, we will need to know how to evaluate everything automatically to decide what should get the precious resource of human attention.(16)
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of course the evolution of metadata and xml, etc will make this easier
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hulgin's Desktip IS is symptomatic of this approach. Desktop IS is both a "work" by Shulgin and a group effort open to anyone. The "call" is worth quoting in its entirety.
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this site shows a pic of a mac classic desktop from os 6!
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Add Sticky Notehe entire project is an evolving investigation into the possibilities of multi-dimensional on-line environments and will be one model for what many think of as a "virtual museum." I use this term with hesitation but acknowledge that it has become common to think of an online representation as something virtual, meaning unreal, and is a result of thinking in terms of multimedia CD-ROM and other forms of digital delivery that have become current but are not necessarily applicable to a networked environment like the Internet.
My definition of virtual would be closer to "universal," meaning a museum of the possible. In the end "unreal" and "universal" may mean the same thing in that the term "universe" is a metaphor for what we can't-
this predated the second life movement for museum space.
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