This link has been bookmarked by 31 people . It was first bookmarked on 12 Sep 2006, by EartH QuakE.
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02 Jun 09
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24 Jun 08
Neil HokansonA Force More Powerful is the first and only game to teach the waging of conflict using nonviolent methods.
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Secondary LevelA Force More Powerful is the first and only game to teach the waging of conflict using nonviolent methods.
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14 Apr 08
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31 Oct 07
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Can a computer game teach how to fight real-world adversaries—dictators, military occupiers and corrupt rulers, using methods that have succeeded in actual conflicts—not with laser rays or AK47s, but with non-military strategies and nonviolent weapons? Such a game, A Force More Powerful (AFMP), is now available. A unique collaboration of experts on nonviolent conflict working with veteran game designers has developed a simulation game that teaches the strategy of nonviolent conflict. A dozen scenarios, inspired by recent history, include conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women. A Force More Powerful is the first and only game to teach the waging of conflict using nonviolent methods. Destined for use by activists and leaders of nonviolent resistance and opposition movements, the game will also educate the media and general public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance.
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26 Oct 07
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30 Jul 07
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25 Jan 07
Dennis CharskyA Force More Powerful is the first and only game to teach the methods of influencing or changing the political environment using nonviolent methods. Destined for use by activists and leaders of nonviolent resistance and opposition movements, the game will
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04 Jan 07
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12 Sep 06
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30 Jun 06
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27 Apr 06
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25 Mar 06
indraadnanA computer game teaching non-violence. Not available for Macs. Wake up!
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23 Mar 06
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08 Mar 06
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05 Mar 06
unbowedThe first game that seeks to teach nonviolence as a mode of conflict resolution at the national and international level.
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03 Mar 06
Howard RheingoldCan a computer game teach how to fight real-world adversaries—dictators, military occupiers and corrupt rulers, using methods that have succeeded in actual conflicts—not with laser rays or AK47s, but with non-military strategies and nonviolent weapons
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